Avoid using formats that Nuke has to buffer the entire image like tiff & jpeg.  
Scanline based formats work best for memory and speed as only the scanlines 
that are needed for a section of texture are loaded.  Jpeg and tiff basically 
force Nuke to load the entire image even if a tiny portion of the image is 
every accessed.
Unfortunately the Nuke tiff reader (last time I checked) is pretty dumb about 
tile accesses and doesn’t manage the tiles like a texture support lib (i.e. 
OpenImageIO) does.

-jonathan

On Dec 5, 2013, at 4:41 PM, Luca Fiorentini <[email protected]> wrote:

> Hi,
> 
> I know that I should use scanline openExr while comping my shots but I was 
> wondering which is the best approach when using large images in the 3d 
> workspace as mapped textures.
> Does nuke benefit from using tiled exr? Can I use pyramidal images to load 
> only what I see from the camera? Should I just use jpg?
> 
> Thanks :)
> 
> -- 
> Luca Fiorentini - 3D Lighting Artist
> My Showreel - My blog - My Flickr
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