Avoid using formats that Nuke has to buffer the entire image like tiff & jpeg. Scanline based formats work best for memory and speed as only the scanlines that are needed for a section of texture are loaded. Jpeg and tiff basically force Nuke to load the entire image even if a tiny portion of the image is every accessed. Unfortunately the Nuke tiff reader (last time I checked) is pretty dumb about tile accesses and doesn’t manage the tiles like a texture support lib (i.e. OpenImageIO) does.
-jonathan On Dec 5, 2013, at 4:41 PM, Luca Fiorentini <[email protected]> wrote: > Hi, > > I know that I should use scanline openExr while comping my shots but I was > wondering which is the best approach when using large images in the 3d > workspace as mapped textures. > Does nuke benefit from using tiled exr? Can I use pyramidal images to load > only what I see from the camera? Should I just use jpg? > > Thanks :) > > -- > Luca Fiorentini - 3D Lighting Artist > My Showreel - My blog - My Flickr > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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