Hi thank you everybody for the answers, it is clear now.
I have just started digging in the 3d part and was not so sure :)

Cheers


On Fri, Dec 6, 2013 at 6:01 AM, Jonathan Egstad <[email protected]>wrote:

> Avoid using formats that Nuke has to buffer the entire image like tiff &
> jpeg.  Scanline based formats work best for memory and speed as only the
> scanlines that are needed for a section of texture are loaded.  Jpeg and
> tiff basically force Nuke to load the entire image even if a tiny portion
> of the image is every accessed.
> Unfortunately the Nuke tiff reader (last time I checked) is pretty dumb
> about tile accesses and doesn’t manage the tiles like a texture support lib
> (i.e. OpenImageIO) does.
>
> -jonathan
>
> On Dec 5, 2013, at 4:41 PM, Luca Fiorentini <[email protected]>
> wrote:
>
> Hi,
>
> I know that I should use scanline openExr while comping my shots but I was
> wondering which is the best approach when using large images in the 3d
> workspace as mapped textures.
> Does nuke benefit from using tiled exr? Can I use pyramidal images to load
> only what I see from the camera? Should I just use jpg?
>
> Thanks :)
>
> --
> *Luca Fiorentini - 3D Lighting Artist*
> My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My 
> blog<http://lucafiorentini.wordpress.com/>- My
> Flickr <http://www.flickr.com/photos/lucafiorentini>
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-- 
*Luca Fiorentini - 3D Lighting Artist*
My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My
blog<http://lucafiorentini.wordpress.com>- My
Flickr <http://www.flickr.com/photos/lucafiorentini>
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