Hi thank you everybody for the answers, it is clear now. I have just started digging in the 3d part and was not so sure :)
Cheers On Fri, Dec 6, 2013 at 6:01 AM, Jonathan Egstad <[email protected]>wrote: > Avoid using formats that Nuke has to buffer the entire image like tiff & > jpeg. Scanline based formats work best for memory and speed as only the > scanlines that are needed for a section of texture are loaded. Jpeg and > tiff basically force Nuke to load the entire image even if a tiny portion > of the image is every accessed. > Unfortunately the Nuke tiff reader (last time I checked) is pretty dumb > about tile accesses and doesn’t manage the tiles like a texture support lib > (i.e. OpenImageIO) does. > > -jonathan > > On Dec 5, 2013, at 4:41 PM, Luca Fiorentini <[email protected]> > wrote: > > Hi, > > I know that I should use scanline openExr while comping my shots but I was > wondering which is the best approach when using large images in the 3d > workspace as mapped textures. > Does nuke benefit from using tiled exr? Can I use pyramidal images to load > only what I see from the camera? Should I just use jpg? > > Thanks :) > > -- > *Luca Fiorentini - 3D Lighting Artist* > My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My > blog<http://lucafiorentini.wordpress.com/>- My > Flickr <http://www.flickr.com/photos/lucafiorentini> > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- *Luca Fiorentini - 3D Lighting Artist* My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My blog<http://lucafiorentini.wordpress.com>- My Flickr <http://www.flickr.com/photos/lucafiorentini>
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