Hi there, I'm having an odd issue, that I've seen across Nuke versions *6.3 , 7, and 8*
Where I'm creating channels for each imported* render pass/aov* There's a strange phenomena happening where once I add my 49th channel...things get wierd. - *(Channel NAME (RGBA) = 4 channels (I will be calling "NAME" as my channel...so there's 49 "NAME" ...which equals to 49 x 4 channels...I guess))* I'm having trouble thinking that this is a unique case...but I can't seem to find any info about it...across multiple versions of this software. When selecting my "Depth channel" in a Zdefocus/ZBlur node , the channels begin to mix up. ie... *Channels in scene* Channel *A*.red Channel *A*.green Channel *A*.blue Channel *A*.alpha Channel *B*.red Channel *B*.green Channel *B*.blue Channel *B*.alpha Channel *D*.depthZ and many more... When selecting depth channel...the pulldown choice limits the channels to be chosen to two per line. *Zblur/Defocus channel list in menu (broken down into 2's)* *A*.red - *A*.green> *A*.blue - *A*.alpha > *B*.red - *B*.green > *B*.blue - *B*.alpha> and if there's channels that have a different amount, they start mixing *D*.depthZ- *E*.red> *E*.green-*E*.blue> *E*.alpha-*F*.red> etc.... and so on...as opposed to *A*.red *A*.green *A*.blue *A*.alpha *B*.red *B*.green *B*.blue *B*.alpha D.depthZ Anyone else have this problem? Does anyone know how to repair this? is this a UI thing? to help reduce the length of the list?
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