Hi there,

I'm having an odd issue, that I've seen across Nuke versions *6.3 , 7, and
8*

Where I'm creating channels for each imported* render pass/aov*

There's a strange phenomena happening where once I add my 49th
channel...things get wierd.


   - *(Channel NAME (RGBA) = 4 channels (I will be calling "NAME" as my
   channel...so there's 49 "NAME" ...which equals to  49 x 4 channels...I
   guess))*


I'm having trouble thinking that this is a unique case...but I can't seem
to find any info about it...across multiple versions of this software.

When selecting my "Depth channel" in a Zdefocus/ZBlur node , the channels
begin to mix up.

ie...
*Channels in scene*
Channel *A*.red
Channel *A*.green
Channel *A*.blue
Channel *A*.alpha


Channel *B*.red
Channel *B*.green
Channel *B*.blue
Channel *B*.alpha
Channel *D*.depthZ

and many more...

When selecting depth channel...the pulldown choice limits the channels to
be chosen to two per line.
*Zblur/Defocus channel list in menu (broken down into 2's)*
*A*.red - *A*.green>
*A*.blue - *A*.alpha >
*B*.red - *B*.green >
*B*.blue - *B*.alpha>
and if there's channels that have a different amount, they start mixing

*D*.depthZ- *E*.red>
*E*.green-*E*.blue>
*E*.alpha-*F*.red>

etc....

and so on...as opposed to

*A*.red
*A*.green
*A*.blue
*A*.alpha
*B*.red
*B*.green
*B*.blue
*B*.alpha
D.depthZ

Anyone else have this problem?

Does anyone know how to repair this?
is this a UI thing? to help reduce the length of the list?
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