Great Success! I like :) That did it!
Thanks Deke!!! That was driving me nuts....I thought it was something in my comp template that was doing that. Steve Sent from my iPad > On Dec 14, 2013, at 1:15 PM, Deke Kincaid <[email protected]> wrote: > > The max channels in Nuke is 1023, so your nowhere near that. You wouldn’t > happen to have changed the “Preferences > Control Panels > max channels or > layers per menu > “ to a value less then the number of channels you have? I > have seen this create the behaviour you’re refering to. Try changing it back > to the default of 100 and see if it goes back to the previous behaviour. > > -- > Deke Kincaid > Creative Specialist > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > >> On Fri, Dec 13, 2013 at 9:53 PM, HSK <[email protected]> wrote: >> Hi there, >> >> I'm having an odd issue, that I've seen across Nuke versions 6.3 , 7, and 8 >> >> Where I'm creating channels for each imported render pass/aov >> >> There's a strange phenomena happening where once I add my 49th >> channel...things get wierd. >> (Channel NAME (RGBA) = 4 channels (I will be calling "NAME" as my >> channel...so there's 49 "NAME" ...which equals to 49 x 4 channels...I >> guess)) >> >> I'm having trouble thinking that this is a unique case...but I can't seem to >> find any info about it...across multiple versions of this software. >> >> When selecting my "Depth channel" in a Zdefocus/ZBlur node , the channels >> begin to mix up. >> >> ie... >> Channels in scene >> Channel A.red >> Channel A.green >> Channel A.blue >> Channel A.alpha >> >> >> Channel B.red >> Channel B.green >> Channel B.blue >> Channel B.alpha >> Channel D.depthZ >> >> and many more... >> >> When selecting depth channel...the pulldown choice limits the channels to be >> chosen to two per line. >> Zblur/Defocus channel list in menu (broken down into 2's) >> A.red - A.green> >> A.blue - A.alpha > >> B.red - B.green > >> B.blue - B.alpha> >> and if there's channels that have a different amount, they start mixing >> >> D.depthZ- E.red> >> E.green-E.blue> >> E.alpha-F.red> >> >> etc.... >> >> and so on...as opposed to >> >> A.red >> A.green >> A.blue >> A.alpha >> B.red >> B.green >> B.blue >> B.alpha >> D.depthZ >> >> Anyone else have this problem? >> >> Does anyone know how to repair this? >> is this a UI thing? to help reduce the length of the list? >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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