Great Success! I like :)

That did it!

Thanks Deke!!!  That was driving me nuts....I thought it was something in my 
comp template that was doing that.

Steve


Sent from my iPad

> On Dec 14, 2013, at 1:15 PM, Deke Kincaid <[email protected]> wrote:
> 
> The max channels in Nuke is 1023, so your nowhere near that.  You wouldn’t 
> happen to have changed the “Preferences > Control Panels > max channels or 
> layers per menu > “ to a value less then the number of channels you have?  I 
> have seen this create the behaviour you’re refering to.  Try changing it back 
> to the default of 100 and see if it goes back to the previous behaviour.
> 
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]  
> 
> 
>> On Fri, Dec 13, 2013 at 9:53 PM, HSK <[email protected]> wrote:
>> Hi there,
>> 
>> I'm having an odd issue, that I've seen across Nuke versions 6.3 , 7, and 8
>> 
>> Where I'm creating channels for each imported render pass/aov 
>> 
>> There's a strange phenomena happening where once I add my 49th 
>> channel...things get wierd.
>> (Channel NAME (RGBA) = 4 channels (I will be calling "NAME" as my 
>> channel...so there's 49 "NAME" ...which equals to  49 x 4 channels...I 
>> guess))
>> 
>> I'm having trouble thinking that this is a unique case...but I can't seem to 
>> find any info about it...across multiple versions of this software.
>> 
>> When selecting my "Depth channel" in a Zdefocus/ZBlur node , the channels 
>> begin to mix up.
>> 
>> ie...
>> Channels in scene
>> Channel A.red
>> Channel A.green
>> Channel A.blue
>> Channel A.alpha
>> 
>> 
>> Channel B.red
>> Channel B.green
>> Channel B.blue
>> Channel B.alpha
>> Channel D.depthZ
>> 
>> and many more...
>> 
>> When selecting depth channel...the pulldown choice limits the channels to be 
>> chosen to two per line.
>> Zblur/Defocus channel list in menu (broken down into 2's)
>> A.red - A.green>
>> A.blue - A.alpha >
>> B.red - B.green >
>> B.blue - B.alpha>
>> and if there's channels that have a different amount, they start mixing
>> 
>> D.depthZ- E.red>
>> E.green-E.blue>
>> E.alpha-F.red>
>> 
>> etc....
>> 
>> and so on...as opposed to 
>> 
>> A.red
>> A.green
>> A.blue
>> A.alpha
>> B.red
>> B.green
>> B.blue
>> B.alpha
>> D.depthZ
>> 
>> Anyone else have this problem?
>> 
>> Does anyone know how to repair this?  
>> is this a UI thing? to help reduce the length of the list?
>> 
>> 
>> 
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