So we added that orignally because artists would have so many channels that
the list would go off screen.  I think there is something up with it though
in certain situations this occurs where it collapses the lists in a funny
way.  I would send a screen shot of the issue into support.

--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]


On Sat, Dec 14, 2013 at 11:37 AM, HSK <[email protected]> wrote:

> Great Success! I like :)
>
> That did it!
>
> Thanks Deke!!!  That was driving me nuts....I thought it was something in
> my comp template that was doing that.
>
> Steve
>
>
> Sent from my iPad
>
> On Dec 14, 2013, at 1:15 PM, Deke Kincaid <[email protected]> wrote:
>
> The max channels in Nuke is 1023, so your nowhere near that.  You wouldn’t
> happen to have changed the “Preferences > Control Panels > max channels or
> layers per menu > “ to a value less then the number of channels you have?
>  I have seen this create the behaviour you’re refering to.  Try changing it
> back to the default of 100 and see if it goes back to the previous
> behaviour.
>
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]
>
>
> On Fri, Dec 13, 2013 at 9:53 PM, HSK <[email protected]> wrote:
>
>> Hi there,
>>
>> I'm having an odd issue, that I've seen across Nuke versions *6.3 , 7,
>> and 8*
>>
>> Where I'm creating channels for each imported* render pass/aov*
>>
>> There's a strange phenomena happening where once I add my 49th
>> channel...things get wierd.
>>
>>
>>    - *(Channel NAME (RGBA) = 4 channels (I will be calling "NAME" as my
>>    channel...so there's 49 "NAME" ...which equals to  49 x 4 channels...I
>>    guess))*
>>
>>
>> I'm having trouble thinking that this is a unique case...but I can't seem
>> to find any info about it...across multiple versions of this software.
>>
>> When selecting my "Depth channel" in a Zdefocus/ZBlur node , the channels
>> begin to mix up.
>>
>> ie...
>> *Channels in scene*
>> Channel *A*.red
>> Channel *A*.green
>> Channel *A*.blue
>> Channel *A*.alpha
>>
>>
>> Channel *B*.red
>> Channel *B*.green
>> Channel *B*.blue
>> Channel *B*.alpha
>> Channel *D*.depthZ
>>
>> and many more...
>>
>> When selecting depth channel...the pulldown choice limits the channels to
>> be chosen to two per line.
>> *Zblur/Defocus channel list in menu (broken down into 2's)*
>> *A*.red - *A*.green>
>> *A*.blue - *A*.alpha >
>> *B*.red - *B*.green >
>> *B*.blue - *B*.alpha>
>> and if there's channels that have a different amount, they start mixing
>>
>> *D*.depthZ- *E*.red>
>> *E*.green-*E*.blue>
>> *E*.alpha-*F*.red>
>>
>> etc....
>>
>> and so on...as opposed to
>>
>> *A*.red
>> *A*.green
>> *A*.blue
>> *A*.alpha
>> *B*.red
>> *B*.green
>> *B*.blue
>> *B*.alpha
>> D.depthZ
>>
>> Anyone else have this problem?
>>
>> Does anyone know how to repair this?
>> is this a UI thing? to help reduce the length of the list?
>>
>>
>>
>> _______________________________________________
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>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
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