So we added that orignally because artists would have so many channels that the list would go off screen. I think there is something up with it though in certain situations this occurs where it collapses the lists in a funny way. I would send a screen shot of the issue into support.
-- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected] On Sat, Dec 14, 2013 at 11:37 AM, HSK <[email protected]> wrote: > Great Success! I like :) > > That did it! > > Thanks Deke!!! That was driving me nuts....I thought it was something in > my comp template that was doing that. > > Steve > > > Sent from my iPad > > On Dec 14, 2013, at 1:15 PM, Deke Kincaid <[email protected]> wrote: > > The max channels in Nuke is 1023, so your nowhere near that. You wouldn’t > happen to have changed the “Preferences > Control Panels > max channels or > layers per menu > “ to a value less then the number of channels you have? > I have seen this create the behaviour you’re refering to. Try changing it > back to the default of 100 and see if it goes back to the previous > behaviour. > > -- > Deke Kincaid > Creative Specialist > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > > On Fri, Dec 13, 2013 at 9:53 PM, HSK <[email protected]> wrote: > >> Hi there, >> >> I'm having an odd issue, that I've seen across Nuke versions *6.3 , 7, >> and 8* >> >> Where I'm creating channels for each imported* render pass/aov* >> >> There's a strange phenomena happening where once I add my 49th >> channel...things get wierd. >> >> >> - *(Channel NAME (RGBA) = 4 channels (I will be calling "NAME" as my >> channel...so there's 49 "NAME" ...which equals to 49 x 4 channels...I >> guess))* >> >> >> I'm having trouble thinking that this is a unique case...but I can't seem >> to find any info about it...across multiple versions of this software. >> >> When selecting my "Depth channel" in a Zdefocus/ZBlur node , the channels >> begin to mix up. >> >> ie... >> *Channels in scene* >> Channel *A*.red >> Channel *A*.green >> Channel *A*.blue >> Channel *A*.alpha >> >> >> Channel *B*.red >> Channel *B*.green >> Channel *B*.blue >> Channel *B*.alpha >> Channel *D*.depthZ >> >> and many more... >> >> When selecting depth channel...the pulldown choice limits the channels to >> be chosen to two per line. >> *Zblur/Defocus channel list in menu (broken down into 2's)* >> *A*.red - *A*.green> >> *A*.blue - *A*.alpha > >> *B*.red - *B*.green > >> *B*.blue - *B*.alpha> >> and if there's channels that have a different amount, they start mixing >> >> *D*.depthZ- *E*.red> >> *E*.green-*E*.blue> >> *E*.alpha-*F*.red> >> >> etc.... >> >> and so on...as opposed to >> >> *A*.red >> *A*.green >> *A*.blue >> *A*.alpha >> *B*.red >> *B*.green >> *B*.blue >> *B*.alpha >> D.depthZ >> >> Anyone else have this problem? >> >> Does anyone know how to repair this? >> is this a UI thing? to help reduce the length of the list? >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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