That makes sense.

 It would be awesome if there was a text input filter when selecting channels 
in those menus 50 or so channels can be a pain to look through...I couldn't 
imagine 1023.

I guess one could add a "remove" to filter out excess channels.

Thanks again Deke! 
I'll send in a scene/screenshot to support next week.

Steve

Sent from my iPhone

> On Dec 14, 2013, at 3:10 PM, Deke Kincaid <[email protected]> wrote:
> 
> So we added that orignally because artists would have so many channels that 
> the list would go off screen.  I think there is something up with it though 
> in certain situations this occurs where it collapses the lists in a funny 
> way.  I would send a screen shot of the issue into support.
> 
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]  
> 
> 
>> On Sat, Dec 14, 2013 at 11:37 AM, HSK <[email protected]> wrote:
>> Great Success! I like :)
>> 
>> That did it!
>> 
>> Thanks Deke!!!  That was driving me nuts....I thought it was something in my 
>> comp template that was doing that.
>> 
>> Steve
>> 
>> 
>> Sent from my iPad
>> 
>>> On Dec 14, 2013, at 1:15 PM, Deke Kincaid <[email protected]> wrote:
>>> 
>>> The max channels in Nuke is 1023, so your nowhere near that.  You wouldn’t 
>>> happen to have changed the “Preferences > Control Panels > max channels or 
>>> layers per menu > “ to a value less then the number of channels you have?  
>>> I have seen this create the behaviour you’re refering to.  Try changing it 
>>> back to the default of 100 and see if it goes back to the previous 
>>> behaviour.
>>> 
>>> --
>>> Deke Kincaid
>>> Creative Specialist
>>> The Foundry
>>> Skype: dekekincaid
>>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>>> Web: www.thefoundry.co.uk
>>> Email: [email protected]  
>>> 
>>> 
>>>> On Fri, Dec 13, 2013 at 9:53 PM, HSK <[email protected]> wrote:
>>>> Hi there,
>>>> 
>>>> I'm having an odd issue, that I've seen across Nuke versions 6.3 , 7, and 8
>>>> 
>>>> Where I'm creating channels for each imported render pass/aov 
>>>> 
>>>> There's a strange phenomena happening where once I add my 49th 
>>>> channel...things get wierd.
>>>> (Channel NAME (RGBA) = 4 channels (I will be calling "NAME" as my 
>>>> channel...so there's 49 "NAME" ...which equals to  49 x 4 channels...I 
>>>> guess))
>>>> 
>>>> I'm having trouble thinking that this is a unique case...but I can't seem 
>>>> to find any info about it...across multiple versions of this software.
>>>> 
>>>> When selecting my "Depth channel" in a Zdefocus/ZBlur node , the channels 
>>>> begin to mix up.
>>>> 
>>>> ie...
>>>> Channels in scene
>>>> Channel A.red
>>>> Channel A.green
>>>> Channel A.blue
>>>> Channel A.alpha
>>>> 
>>>> 
>>>> Channel B.red
>>>> Channel B.green
>>>> Channel B.blue
>>>> Channel B.alpha
>>>> Channel D.depthZ
>>>> 
>>>> and many more...
>>>> 
>>>> When selecting depth channel...the pulldown choice limits the channels to 
>>>> be chosen to two per line.
>>>> Zblur/Defocus channel list in menu (broken down into 2's)
>>>> A.red - A.green>
>>>> A.blue - A.alpha >
>>>> B.red - B.green >
>>>> B.blue - B.alpha>
>>>> and if there's channels that have a different amount, they start mixing
>>>> 
>>>> D.depthZ- E.red>
>>>> E.green-E.blue>
>>>> E.alpha-F.red>
>>>> 
>>>> etc....
>>>> 
>>>> and so on...as opposed to 
>>>> 
>>>> A.red
>>>> A.green
>>>> A.blue
>>>> A.alpha
>>>> B.red
>>>> B.green
>>>> B.blue
>>>> B.alpha
>>>> D.depthZ
>>>> 
>>>> Anyone else have this problem?
>>>> 
>>>> Does anyone know how to repair this?  
>>>> is this a UI thing? to help reduce the length of the list?
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
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>>> 
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