Thanks Frank. That’s what I figured but I couldn’t find a combination that worked right. It would be in invert, and not a swap, right? And point positions are worldspace, right?
On Jan 1, 2014, at 7:49 PM, Frank Rueter <[email protected]> wrote: > That does sound like you need to munge the VRay normals. > I think that is exactly what I did in the past but it's been to long, I can't > remember the details. > > If up is down and left is right, it sounds like you just need to invert your > normals pass' red and green channels. > This could be caused by a z up vs y up coordinate system in your 3D setup > (i.e. 3dsMax) and a left vs right hand coordinate system. > > > > > > On 02/01/14 16:30, Gary Jaeger wrote: >> I’m experimenting with Relight. It’s cool, but it looks to me like something >> is reversed. If I put a light that I know should be upper right, the lower >> left gets illuminated. Maybe normals reversed or something? these are passes >> from vray. Anybody run into this? >> >> >> Gary Jaeger // Core Studio >> 249 Princeton Avenue >> Half Moon Bay, CA 94019 >> 650 728 7060 >> http://corestudio.com >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com
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