Thanks Frank. That’s what I figured but I couldn’t find a combination that 
worked right. It would be in invert, and not a swap, right? And point positions 
are worldspace, right?

On Jan 1, 2014, at 7:49 PM, Frank Rueter <[email protected]> wrote:

> That does sound like you need to munge the VRay normals.
> I think that is exactly what I did in the past but it's been to long, I can't 
> remember the details.
> 
> If up is down and left is right, it sounds like you just need to invert your 
> normals pass' red and green channels.
> This could be caused by a z up vs y up coordinate system in your 3D setup 
> (i.e. 3dsMax) and a left vs right hand coordinate system.
> 
> 
> 
> 
> 
> On 02/01/14 16:30, Gary Jaeger wrote:
>> I’m experimenting with Relight. It’s cool, but it looks to me like something 
>> is reversed. If I put a light that I know should be upper right, the lower 
>> left gets illuminated. Maybe normals reversed or something? these are passes 
>> from vray. Anybody run into this?
>> 
>> 
>> Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>> 
>> 
>> 
>> _______________________________________________
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> _______________________________________________
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Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

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