The vray normals pass is pretty useless. I think it may be camera normals.
I haven't checked actually.  I always make my own world normals pass with a
sampler info node,  and it works great in nuke.

If I need the bumpnormals,  I have to make a weird isolated light setup
though.

R
On Jan 2, 2014 12:19 AM, "Gary Jaeger" <[email protected]> wrote:

> aha! I see what you did there. Thanks Frank!
>
> On Jan 1, 2014, at 9:09 PM, Frank Rueter <[email protected]> wrote:
>
>  try this to invert normals.X (PositionToPoints to see what is going on
> with viewer set to display point normals):
>
> set cut_paste_input [stack 0]
> version 8.0 v1
> Read {
>  inputs 0
>  file "\[file dirname \[value root.name]]/footage/sphere2.exr"
>  format "640 480 0 0 640 480 1 PC_Video"
>  origset true
>  on_error "nearest frame"
>  name Read2
>  selected true
>  xpos 374
>  ypos -233
> }
> add_layer {normals normals.X normals.Y normals.Z}
> Expression {
>  channel0 {normals.X -normals.Y -normals.Z}
>  expr0 -normals.X
>  channel1 none
>  expr1 normals.Y
>  channel2 none
>  expr2 normals.Z
>  name Expression1
>  selected true
>  xpos 374
>  ypos -149
> }
> add_layer {xyzWPP xyzWPP.red xyzWPP.green xyzWPP.blue}
> PositionToPoints2 {
>  display textured
>  render_mode textured
>  P_channel xyzWPP
>  N_channel normals
>  name PositionToPoints1
>  selected true
>  xpos 521
>  ypos -112
> }
>
>
>
>
> On 02/01/14 18:00, Gary Jaeger wrote:
>
> seems like funky stuff, but take a look if you’re so inclined. link below.
> I assume you mean to use an Invert node? I’ve tried but can’t get it right.
> The file below has a light and camera in the same position as maya. simple
> sphere. Thanks Frank
>
>  https://dl.dropboxusercontent.com/u/4327868/relight.zip
>
>
>  On Jan 1, 2014, at 8:46 PM, Randy Little <[email protected]> wrote:
>
> What happens if you reverse the normals in nuke?
> On Jan 1, 2014 11:44 PM, "Gary Jaeger" <[email protected]> wrote:
>
>> I see. I think. It’s from maya (which is Y up) and vray but I’ll just
>> have to experiment
>>
>>  On Jan 1, 2014, at 8:34 PM, Frank Rueter <[email protected]> wrote:
>>
>>  Well, if you export from a "z up" system you might have to swap the
>> green and blue channels, and if you are importing from a left handed
>> coordinate system you will have to invert red I think.
>>
>> >>And point positions are worldspace, right?
>> Depends on what the shader is doing. They might be in camera space.
>>
>>
>> On 02/01/14 17:30, Gary Jaeger wrote:
>>
>> Thanks Frank. That’s what I figured but I couldn’t find a combination
>> that worked right. It would be in invert, and not a swap, right? And point
>> positions are worldspace, right?
>>
>>  On Jan 1, 2014, at 7:49 PM, Frank Rueter <[email protected]> wrote:
>>
>>  That does sound like you need to munge the VRay normals.
>> I think that is exactly what I did in the past but it's been to long, I
>> can't remember the details.
>>
>> If up is down and left is right, it sounds like you just need to invert
>> your normals pass' red and green channels.
>> This could be caused by a z up vs y up coordinate system in your 3D setup
>> (i.e. 3dsMax) and a left vs right hand coordinate system.
>>
>>
>>
>>
>>
>> On 02/01/14 16:30, Gary Jaeger wrote:
>>
>> I’m experimenting with Relight. It’s cool, but it looks to me like
>> something is reversed. If I put a light that I know should be upper right,
>> the lower left gets illuminated. Maybe normals reversed or something? these
>> are passes from vray. Anybody run into this?
>>
>>
>>  Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060 <650%20728%207060>
>> http://corestudio.com
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing [email protected], 
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>>
>>  Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing [email protected], 
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>>
>>   Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060 <650%20728%207060>
>> http://corestudio.com
>>
>>
>> _______________________________________________
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>
>  Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
>
>
> _______________________________________________
> Nuke-users mailing [email protected], 
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>
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
>
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