I see. I think. It’s from maya (which is Y up) and vray but I’ll just have to 
experiment

On Jan 1, 2014, at 8:34 PM, Frank Rueter <[email protected]> wrote:

> Well, if you export from a "z up" system you might have to swap the green and 
> blue channels, and if you are importing from a left handed coordinate system 
> you will have to invert red I think.
> 
> >>And point positions are worldspace, right?
> Depends on what the shader is doing. They might be in camera space.
> 
> 
> On 02/01/14 17:30, Gary Jaeger wrote:
>> Thanks Frank. That’s what I figured but I couldn’t find a combination that 
>> worked right. It would be in invert, and not a swap, right? And point 
>> positions are worldspace, right?
>> 
>> On Jan 1, 2014, at 7:49 PM, Frank Rueter <[email protected]> wrote:
>> 
>>> That does sound like you need to munge the VRay normals.
>>> I think that is exactly what I did in the past but it's been to long, I 
>>> can't remember the details.
>>> 
>>> If up is down and left is right, it sounds like you just need to invert 
>>> your normals pass' red and green channels.
>>> This could be caused by a z up vs y up coordinate system in your 3D setup 
>>> (i.e. 3dsMax) and a left vs right hand coordinate system.
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On 02/01/14 16:30, Gary Jaeger wrote:
>>>> I’m experimenting with Relight. It’s cool, but it looks to me like 
>>>> something is reversed. If I put a light that I know should be upper right, 
>>>> the lower left gets illuminated. Maybe normals reversed or something? 
>>>> these are passes from vray. Anybody run into this?
>>>> 
>>>> 
>>>> Gary Jaeger // Core Studio
>>>> 249 Princeton Avenue
>>>> Half Moon Bay, CA 94019
>>>> 650 728 7060
>>>> http://corestudio.com
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
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>>> 
>>> _______________________________________________
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>> 
>> Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>> 
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> _______________________________________________
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Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

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