seems like funky stuff, but take a look if you’re so inclined. link below. I 
assume you mean to use an Invert node? I’ve tried but can’t get it right. The 
file below has a light and camera in the same position as maya. simple sphere. 
Thanks Frank

https://dl.dropboxusercontent.com/u/4327868/relight.zip


On Jan 1, 2014, at 8:46 PM, Randy Little <[email protected]> wrote:

> What happens if you reverse the normals in nuke?
> 
> On Jan 1, 2014 11:44 PM, "Gary Jaeger" <[email protected]> wrote:
> I see. I think. It’s from maya (which is Y up) and vray but I’ll just have to 
> experiment
> 
> On Jan 1, 2014, at 8:34 PM, Frank Rueter <[email protected]> wrote:
> 
>> Well, if you export from a "z up" system you might have to swap the green 
>> and blue channels, and if you are importing from a left handed coordinate 
>> system you will have to invert red I think.
>> 
>> >>And point positions are worldspace, right?
>> Depends on what the shader is doing. They might be in camera space.
>> 
>> 
>> On 02/01/14 17:30, Gary Jaeger wrote:
>>> Thanks Frank. That’s what I figured but I couldn’t find a combination that 
>>> worked right. It would be in invert, and not a swap, right? And point 
>>> positions are worldspace, right?
>>> 
>>> On Jan 1, 2014, at 7:49 PM, Frank Rueter <[email protected]> wrote:
>>> 
>>>> That does sound like you need to munge the VRay normals.
>>>> I think that is exactly what I did in the past but it's been to long, I 
>>>> can't remember the details.
>>>> 
>>>> If up is down and left is right, it sounds like you just need to invert 
>>>> your normals pass' red and green channels.
>>>> This could be caused by a z up vs y up coordinate system in your 3D setup 
>>>> (i.e. 3dsMax) and a left vs right hand coordinate system.
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> On 02/01/14 16:30, Gary Jaeger wrote:
>>>>> I’m experimenting with Relight. It’s cool, but it looks to me like 
>>>>> something is reversed. If I put a light that I know should be upper 
>>>>> right, the lower left gets illuminated. Maybe normals reversed or 
>>>>> something? these are passes from vray. Anybody run into this?
>>>>> 
>>>>> 
>>>>> Gary Jaeger // Core Studio
>>>>> 249 Princeton Avenue
>>>>> Half Moon Bay, CA 94019
>>>>> 650 728 7060
>>>>> http://corestudio.com
>>>>> 
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> 
>>>> _______________________________________________
>>>> Nuke-users mailing list
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>>> 
>>> Gary Jaeger // Core Studio
>>> 249 Princeton Avenue
>>> Half Moon Bay, CA 94019
>>> 650 728 7060
>>> http://corestudio.com
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> _______________________________________________
>> Nuke-users mailing list
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> 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
> 
> 
> _______________________________________________
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> _______________________________________________
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Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

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