Going through the examples. Working great. Tons to learn from the gizmos as well.

Many Thanks Theo

Neil Rögnvaldr Scholes

www.neilscholes.com

On 29/01/14 17:02, Michael Garrett wrote:
Very cool, and the Mantra to Nuke tool looks interesting too.


On 29 January 2014 10:19, Neil Rögnvaldr Scholes <[email protected] <mailto:[email protected]>> wrote:

    This looks awesome. Downloading now.

    I checked out your website Theodore and the Mantra tools also look
    really cool.

    Neil Rögnvaldr Scholes

    www.neilscholes.com  <http://www.neilscholes.com>

    On 29/01/14 13:21, theodor groeneboom wrote:
    Thats great to hear! I'm just waiting for Frank to approve the
    latest upload.

    Sprut on.


    On 29 January 2014 13:19, Martin Constable <[email protected]
    <mailto:[email protected]>> wrote:

        Hi Theo

        The Bug is still there in the copy from Nukepedia. However,
        this is prob because the copy on the server has not refreshed
        (or something).

        The copy I edited myself is behaving well and getting
        sweeeeet results.

        martin


        On 29 Jan, 2014, at 8:43 PM, theodor groeneboom
        <[email protected] <mailto:[email protected]>> wrote:

        > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia.
        Let me know if this one works, as I havn't seen this bug before.
        >
        >
        > On 29 January 2014 12:25, theodor groeneboom
        <[email protected] <mailto:[email protected]>> wrote:
        > Hi Ron, it seems Martin discovered this bug first. I've
        forgot to round a float value to an int. Try replacing line
        24 in the executeSim python script with
        "task.setProgress(int(progress))".
        > I'll update the nukepedia file over lunch to include this.
        >
        >
        > On 29 January 2014 12:21, Ron Ganbar <[email protected]
        <mailto:[email protected]>> wrote:
        > Indeed, wonderful stuff Theo. Well done.
        > I tried your examples and didn't get much joy, though.
        > Everything is fine until I read the Solver, and the
        resolution after that turns to 256x256. I opened up the Group
        and it seemed to me the problem was with the cache. I placed
        a new path for the cache and hit the cache button and got the
        attached error.
        >
        > Anything you can help here?
        >
        > Thanks
        > R
        >
        >
        >
        >
        >
        >
        > Ron Ganbar
        > email: [email protected] <mailto:[email protected]>
        > tel: +44 (0)7968 007 309
        <tel:%2B44%20%280%297968%20007%20309> [UK]
        > +972 (0)54 255 9765 <tel:%2B972%20%280%2954%20255%209765>
        [Israel]
        > url: http://ronganbar.wordpress.com/
        >
        >
        > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein
        <[email protected] <mailto:[email protected]>> wrote:
        > Theodor
        >
        > This is excellent, thank you for your efforts. I've wanted
        a 2d fluid sim in nuke for awhile, I can think of several uses.
        >
        > Going to try it out shortly, I'll provide feedback.
        >
        > Ari
        > Blue Sky
        >
        >
        > Sent from my iPhone
        >
        > On Jan 29, 2014, at 4:33 AM, theodor groeneboom
        <[email protected] <mailto:[email protected]>> wrote:
        >
        >> Hi Nuke-list,
        >>
        >>
        >> I spent some time earlier this year putting together a 2d
        fluid sim "framework" using gizmos. I've used it on a few
        shows and personal work and it seems to be fairly stable and
        lots of fun to use.
        >>
        >> <sprut_banner.jpg>
        >>
        >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable
        Fluids" into Nuke's own nodes, making it a gizmo-centric
        fluid simulator. Its very easy to extend and learn from
        looking at the internals, something I hope the Nuke community
        will benefit from.
        >>
        >> <image12.gif><image00.gif>
        >>
        >> There's currently three nodes, SprutEmitter, SprutSolver
        and a diagnostics tool SprutInspect.
        >> I hope by releasing it to the public, other Nuke artists
        will pick it up and contribute to the system, and keep on
        sharing it.
        >>
        >> You can find the gizmos, docs and example scripts here :
        >>
        >>
        >> Its compatible with all three platforms, and most versions
        of Nuke. No install requirements, just copy and paste the
        nodes around like usual.
        >>
        >> I also want to give a shout out to Andre Hitsøy, Lucien
        Fostier & Michael Ralla for contributions and greideas!
        >>
        >> -theo
        >>
        >> www.euqahuba.com <http://www.euqahuba.com>
        >>
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