Thats great to hear! I'm just waiting for Frank to approve the
latest upload.
Sprut on.
On 29 January 2014 13:19, Martin Constable <[email protected]
<mailto:[email protected]>> wrote:
Hi Theo
The Bug is still there in the copy from Nukepedia. However,
this is prob because the copy on the server has not refreshed
(or something).
The copy I edited myself is behaving well and getting
sweeeeet results.
martin
On 29 Jan, 2014, at 8:43 PM, theodor groeneboom
<[email protected] <mailto:[email protected]>> wrote:
> Martin, Ari & Ron, I've re-uploaded the file on Nukepedia.
Let me know if this one works, as I havn't seen this bug before.
>
>
> On 29 January 2014 12:25, theodor groeneboom
<[email protected] <mailto:[email protected]>> wrote:
> Hi Ron, it seems Martin discovered this bug first. I've
forgot to round a float value to an int. Try replacing line
24 in the executeSim python script with
"task.setProgress(int(progress))".
> I'll update the nukepedia file over lunch to include this.
>
>
> On 29 January 2014 12:21, Ron Ganbar <[email protected]
<mailto:[email protected]>> wrote:
> Indeed, wonderful stuff Theo. Well done.
> I tried your examples and didn't get much joy, though.
> Everything is fine until I read the Solver, and the
resolution after that turns to 256x256. I opened up the Group
and it seemed to me the problem was with the cache. I placed
a new path for the cache and hit the cache button and got the
attached error.
>
> Anything you can help here?
>
> Thanks
> R
>
>
>
>
>
>
> Ron Ganbar
> email: [email protected] <mailto:[email protected]>
> tel: +44 (0)7968 007 309
<tel:%2B44%20%280%297968%20007%20309> [UK]
> +972 (0)54 255 9765 <tel:%2B972%20%280%2954%20255%209765>
[Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein
<[email protected] <mailto:[email protected]>> wrote:
> Theodor
>
> This is excellent, thank you for your efforts. I've wanted
a 2d fluid sim in nuke for awhile, I can think of several uses.
>
> Going to try it out shortly, I'll provide feedback.
>
> Ari
> Blue Sky
>
>
> Sent from my iPhone
>
> On Jan 29, 2014, at 4:33 AM, theodor groeneboom
<[email protected] <mailto:[email protected]>> wrote:
>
>> Hi Nuke-list,
>>
>>
>> I spent some time earlier this year putting together a 2d
fluid sim "framework" using gizmos. I've used it on a few
shows and personal work and it seems to be fairly stable and
lots of fun to use.
>>
>> <sprut_banner.jpg>
>>
>> I've abstracted Jos Stam's 1999 Siggraph paper "Stable
Fluids" into Nuke's own nodes, making it a gizmo-centric
fluid simulator. Its very easy to extend and learn from
looking at the internals, something I hope the Nuke community
will benefit from.
>>
>> <image12.gif><image00.gif>
>>
>> There's currently three nodes, SprutEmitter, SprutSolver
and a diagnostics tool SprutInspect.
>> I hope by releasing it to the public, other Nuke artists
will pick it up and contribute to the system, and keep on
sharing it.
>>
>> You can find the gizmos, docs and example scripts here :
>>
>>
>> Its compatible with all three platforms, and most versions
of Nuke. No install requirements, just copy and paste the
nodes around like usual.
>>
>> I also want to give a shout out to Andre Hitsøy, Lucien
Fostier & Michael Ralla for contributions and greideas!
>>
>> -theo
>>
>> www.euqahuba.com <http://www.euqahuba.com>
>>
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