It does, doesn’t it.  

Any plans to release that as well?

Best,
Chris


On Jan 29, 2014, at 9:02 AM, Michael Garrett <[email protected]> wrote:

> Very cool, and the Mantra to Nuke tool looks interesting too.
> 
> 
> On 29 January 2014 10:19, Neil Rögnvaldr Scholes <[email protected]> wrote:
> This looks awesome. Downloading now.
> 
> I checked out your website Theodore and the Mantra tools also look really 
> cool. 
> 
> Neil Rögnvaldr Scholes
> 
> www.neilscholes.com
> On 29/01/14 13:21, theodor groeneboom wrote:
>> Thats great to hear! I'm just waiting for Frank to approve the latest 
>> upload. 
>> 
>> Sprut on.
>> 
>> 
>> On 29 January 2014 13:19, Martin Constable <[email protected]> wrote:
>> Hi Theo
>> 
>> The Bug is still there in the copy from Nukepedia. However, this is prob 
>> because the copy on the server has not refreshed (or something).
>> 
>> The copy I edited myself is behaving well and getting sweeeeet results.
>> 
>> martin
>> 
>> 
>> On 29 Jan, 2014, at 8:43 PM, theodor groeneboom <[email protected]> 
>> wrote:
>> 
>> > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me know if 
>> > this one works, as I havn't seen this bug before.
>> >
>> >
>> > On 29 January 2014 12:25, theodor groeneboom <[email protected]> wrote:
>> > Hi Ron, it seems Martin discovered this bug first. I've forgot to round a 
>> > float value to an int. Try replacing line 24 in the executeSim python 
>> > script with "task.setProgress(int(progress))".
>> > I'll update the nukepedia file over lunch to include this.
>> >
>> >
>> > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote:
>> > Indeed, wonderful stuff Theo. Well done.
>> > I tried your examples and didn't get much joy, though.
>> > Everything is fine until I read the Solver, and the resolution after that 
>> > turns to 256x256. I opened up the Group and it seemed to me the problem 
>> > was with the cache. I placed a new path for the cache and hit the cache 
>> > button and got the attached error.
>> >
>> > Anything you can help here?
>> >
>> > Thanks
>> > R
>> >
>> >
>> >
>> >
>> >
>> >
>> > Ron Ganbar
>> > email: [email protected]
>> > tel: +44 (0)7968 007 309 [UK]
>> >      +972 (0)54 255 9765 [Israel]
>> > url: http://ronganbar.wordpress.com/
>> >
>> >
>> > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]> 
>> > wrote:
>> > Theodor
>> >
>> > This is excellent, thank you for your efforts. I've wanted a 2d fluid sim 
>> > in nuke for awhile, I can think of several uses.
>> >
>> > Going to try it out shortly, I'll provide feedback.
>> >
>> > Ari
>> > Blue Sky
>> >
>> >
>> > Sent from my iPhone
>> >
>> > On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]> 
>> > wrote:
>> >
>> >> Hi Nuke-list,
>> >>
>> >>
>> >> I spent some time earlier this year putting together a 2d fluid sim 
>> >> "framework" using gizmos. I've used it on a few shows and personal work 
>> >> and it seems to be fairly stable and lots of fun to use.
>> >>
>> >> <sprut_banner.jpg>
>> >>
>> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into 
>> >> Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very 
>> >> easy to extend and learn from looking at the internals, something I hope 
>> >> the Nuke community will benefit from.
>> >>
>> >> <image12.gif><image00.gif>
>> >>
>> >> There's currently three nodes, SprutEmitter, SprutSolver and a 
>> >> diagnostics tool SprutInspect.
>> >> I hope by releasing it to the public, other Nuke artists will pick it up 
>> >> and contribute to the system, and keep on sharing it.
>> >>
>> >> You can find the gizmos, docs and example scripts here :
>> >>
>> >>
>> >> Its compatible with all three platforms, and most versions of Nuke. No 
>> >> install requirements, just copy and paste the nodes around like usual.
>> >>
>> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & Michael 
>> >> Ralla for contributions and greideas!
>> >>
>> >> -theo
>> >>
>> >> www.euqahuba.com
>> >>
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