Either way, most qualified people I know tend to be under paid, and
based on my experience, companies will always try to take the piss
as the people that negotiate with you often don't have a clue where
your skill set fits into their copmany, and what you actually bring
to the table - and most don't want to know either. To quote somebody from a local python mailing list: "The criteria used for hiring often don't match the culture in the workplace. " This can easily be transferred to rates and quality of work, i.e. "the rates offered to the artists often don't match the expected performance" I have had requests from some of the big facilities basically asking me if I know a junior that could do what I do. Of course they used different words and tried to make me feel honoured that they would ask me for my opinion. My reply was "you get what you pay for" - never heard anything again from them. Anyway, I guess what I'm trying to say is that we all need to be a bit more accountable as to the rate we aim for. Aim too low, and you may get the job today, but you will become part of the problem, and the ongoing commoditisation of top vfx experience, and your work will not be valued. One argument I have learned to never accept from the big facilities when they try to hire you for another million dollar blockbuster is "it's not in our budget". that is the lamest excuse. It's like going to the shops, filling up your trolly and telling the check out girl that the total price is not in your budget - and expect a friendly "oh, well , that's fine then - have a good day". One of the most challenging parts of my career has been to figure out for myself what I really think my work is worth, rather than what I think I can get away with. It's been 18 years and am still struggling with that :-D frank On 3/15/14, 12:55 AM, Steve Newbold
wrote:
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