Cool, thanks for the feedback guys.  The speed hit seems like a no-fly...

Cheers,

J.C.

On Thu, Sep 18, 2014 at 6:41 PM, Nathan Rusch <[email protected]>
wrote:

>   R3D's are going to be slow because they need to be debayered. You're
> also looking at more room for error by exposing all of the debayer settings
> to the artist, and more room for instability by getting third-party
> libraries involved.
>
> I would stick with DPXs.
>
> -Nathan
>
>
>  *From:* John Coldrick <[email protected]>
> *Sent:* Thursday, September 18, 2014 3:01 PM
> *To:* Nuke user discussion <[email protected]>
> *Subject:* [Nuke-users] R3D "Live" source plates in Nuke
>
>  In the past we had experimented using quicktime files directly in Nuke
> as source plates and it was pretty much a disaster,  unstable, inexplicitly
> slow at times, and checking around that was a concession from a number of
> shops.  Fine in theory, seemed OK, but inevitably when you got to a real
> shot, trouble.
>
> I'm just curious if anyone has had any experience with using R3D files
> like this.  We'd be working at 4K from a Red Dragon, I'm thinking on the
> plus side the compression would make for faster interaction, but
> potentially on the negative side some of the snappy scanline efficiencies
> might be lost, and of course, stability is key.  I've also noticed that the
> firmware in the camera can be a real issue in getting successful reads in
> Nuke, so there's a thing...
>
> We're going to do some testing, but just curious if anyone had any war
> stories.
>
> Thanks in advance!
>
> J.C.
>
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