Cool, thanks for the feedback guys. The speed hit seems like a no-fly... Cheers,
J.C. On Thu, Sep 18, 2014 at 6:41 PM, Nathan Rusch <[email protected]> wrote: > R3D's are going to be slow because they need to be debayered. You're > also looking at more room for error by exposing all of the debayer settings > to the artist, and more room for instability by getting third-party > libraries involved. > > I would stick with DPXs. > > -Nathan > > > *From:* John Coldrick <[email protected]> > *Sent:* Thursday, September 18, 2014 3:01 PM > *To:* Nuke user discussion <[email protected]> > *Subject:* [Nuke-users] R3D "Live" source plates in Nuke > > In the past we had experimented using quicktime files directly in Nuke > as source plates and it was pretty much a disaster, unstable, inexplicitly > slow at times, and checking around that was a concession from a number of > shops. Fine in theory, seemed OK, but inevitably when you got to a real > shot, trouble. > > I'm just curious if anyone has had any experience with using R3D files > like this. We'd be working at 4K from a Red Dragon, I'm thinking on the > plus side the compression would make for faster interaction, but > potentially on the negative side some of the snappy scanline efficiencies > might be lost, and of course, stability is key. I've also noticed that the > firmware in the camera can be a real issue in getting successful reads in > Nuke, so there's a thing... > > We're going to do some testing, but just curious if anyone had any war > stories. > > Thanks in advance! > > J.C. > > ------------------------------ > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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