We updated the the newest Red SDK in Nuke 8.0v6, so there shouldn't be any
problems with reading newer camera files even if it is just for
conversion.  Also the newest Red SDK adds the ability for us to GPU
debayer.  We may or may not have time to get this into Nuke 9.0v1 but we
will see.  This should help with r3d speed in Nuke.

--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]

On Thu, Sep 18, 2014 at 4:17 PM, John Coldrick <[email protected]>
wrote:

> Cool, thanks for the feedback guys.  The speed hit seems like a no-fly...
>
> Cheers,
>
> J.C.
>
> On Thu, Sep 18, 2014 at 6:41 PM, Nathan Rusch <[email protected]>
> wrote:
>
>>   R3D's are going to be slow because they need to be debayered. You're
>> also looking at more room for error by exposing all of the debayer settings
>> to the artist, and more room for instability by getting third-party
>> libraries involved.
>>
>> I would stick with DPXs.
>>
>> -Nathan
>>
>>
>>  *From:* John Coldrick <[email protected]>
>> *Sent:* Thursday, September 18, 2014 3:01 PM
>> *To:* Nuke user discussion <[email protected]>
>> *Subject:* [Nuke-users] R3D "Live" source plates in Nuke
>>
>>  In the past we had experimented using quicktime files directly in Nuke
>> as source plates and it was pretty much a disaster,  unstable, inexplicitly
>> slow at times, and checking around that was a concession from a number of
>> shops.  Fine in theory, seemed OK, but inevitably when you got to a real
>> shot, trouble.
>>
>> I'm just curious if anyone has had any experience with using R3D files
>> like this.  We'd be working at 4K from a Red Dragon, I'm thinking on the
>> plus side the compression would make for faster interaction, but
>> potentially on the negative side some of the snappy scanline efficiencies
>> might be lost, and of course, stability is key.  I've also noticed that the
>> firmware in the camera can be a real issue in getting successful reads in
>> Nuke, so there's a thing...
>>
>> We're going to do some testing, but just curious if anyone had any war
>> stories.
>>
>> Thanks in advance!
>>
>> J.C.
>>
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