I would consider EXR ZIPS vs DPX the EXR will be smaller and still be same
fijle quality as DPX.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Thu, Sep 18, 2014 at 8:26 PM, Deke Kincaid <[email protected]> wrote:

> We updated the the newest Red SDK in Nuke 8.0v6, so there shouldn't be any
> problems with reading newer camera files even if it is just for
> conversion.  Also the newest Red SDK adds the ability for us to GPU
> debayer.  We may or may not have time to get this into Nuke 9.0v1 but we
> will see.  This should help with r3d speed in Nuke.
>
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]
>
> On Thu, Sep 18, 2014 at 4:17 PM, John Coldrick <[email protected]>
> wrote:
>
>> Cool, thanks for the feedback guys.  The speed hit seems like a no-fly...
>>
>> Cheers,
>>
>> J.C.
>>
>> On Thu, Sep 18, 2014 at 6:41 PM, Nathan Rusch <[email protected]>
>> wrote:
>>
>>>   R3D's are going to be slow because they need to be debayered. You're
>>> also looking at more room for error by exposing all of the debayer settings
>>> to the artist, and more room for instability by getting third-party
>>> libraries involved.
>>>
>>> I would stick with DPXs.
>>>
>>> -Nathan
>>>
>>>
>>>  *From:* John Coldrick <[email protected]>
>>> *Sent:* Thursday, September 18, 2014 3:01 PM
>>> *To:* Nuke user discussion <[email protected]>
>>> *Subject:* [Nuke-users] R3D "Live" source plates in Nuke
>>>
>>>  In the past we had experimented using quicktime files directly in Nuke
>>> as source plates and it was pretty much a disaster,  unstable, inexplicitly
>>> slow at times, and checking around that was a concession from a number of
>>> shops.  Fine in theory, seemed OK, but inevitably when you got to a real
>>> shot, trouble.
>>>
>>> I'm just curious if anyone has had any experience with using R3D files
>>> like this.  We'd be working at 4K from a Red Dragon, I'm thinking on the
>>> plus side the compression would make for faster interaction, but
>>> potentially on the negative side some of the snappy scanline efficiencies
>>> might be lost, and of course, stability is key.  I've also noticed that the
>>> firmware in the camera can be a real issue in getting successful reads in
>>> Nuke, so there's a thing...
>>>
>>> We're going to do some testing, but just curious if anyone had any war
>>> stories.
>>>
>>> Thanks in advance!
>>>
>>> J.C.
>>>
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>>
>>
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