There are some reported issues with certain nodes and/or node combinations in
current versions of Nuke, and I believe SphericalTransform is one of the lucky
winners. I think there was another thread about this a month or so back.
-Nathan
From: Michael Garrett
Sent: Monday, October 13, 2014 9:41 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] SphericalTransform slowness
In this case I needed the rotation knobs in SphericalTransform which wouldn't
be too hard for me to add to your Blink version, but for this project there's
no time.
On 12 October 2014 20:20, Haarm-Pieter Duiker <l...@duikerresearch.com> wrote:
There's a Blink script implementation of SphericalTransform here.
http://www.nukepedia.com/blink/transform/environmenttransform
Might help.
HP
On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett <michaeld...@gmail.com>
wrote:
I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely
slow - much slower than I've experienced on other platforms with prior versions
of Nuke. Is this a bug with the Windows build, or is it a larger issue with
Nuke 8.x?
Thanks,
Michael
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