Nathan,

Thanks for mentioning. I had actually found that thread Frank started,
after I'd already emailed the list. Seems like it's the same issue and I
remember it cropping up around 8.x release time, on Windows at least. We
have a Mac Pro trashcan here as well so I'll try it with 7.x

Michael

On 13 October 2014 21:22, Nathan Rusch <[email protected]> wrote:

>   There are some reported issues with certain nodes and/or node
> combinations in current versions of Nuke, and I believe SphericalTransform
> is one of the lucky winners. I think there was another thread about this a
> month or so back.
>
> -Nathan
>
>
>  *From:* Michael Garrett <[email protected]>
> *Sent:* Monday, October 13, 2014 9:41 AM
> *To:* Nuke user discussion <[email protected]>
> *Subject:* Re: [Nuke-users] SphericalTransform slowness
>
>  In this case I needed the rotation knobs in SphericalTransform which
> wouldn't be too hard for me to add to your Blink version, but for this
> project there's no time.
>
> On 12 October 2014 20:20, Haarm-Pieter Duiker <[email protected]>
> wrote:
>
>> There's a Blink script implementation of SphericalTransform here.
>> http://www.nukepedia.com/blink/transform/environmenttransform
>>
>> Might help.
>> HP
>>
>>
>>
>>  On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett <[email protected]
>> > wrote:
>>
>>>  I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's
>>> extremely slow - much slower than I've experienced on other platforms with
>>> prior versions of Nuke. Is this a bug with the Windows build, or is it a
>>> larger issue with Nuke 8.x?
>>>
>>> Thanks,
>>> Michael
>>>
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>>
>>
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>
>
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