John Mangia who I was working with at the time actually posted this solution, but he replied on a different thread:
I did a little test setting the threading at different amounts and testing > the rotation controls in the SphericalTransform node on Windows and it > appears that the higher I set the threads the slower the performance is, > almost increasing exponentially. The default setting on the workstation > I'm on at the moment (Win 7, 2x Intel E5-2689, 64gb) is 32 threads. > Threads at 1 or 2 performs like butter. Might be worth having the devs > investigate why there's a performance hit with this node, must be a > threading issue. > Best, > John On 27 October 2014 21:40, Frank Rueter|OHUfx <[email protected]> wrote: > I experienced the same. L:inux worked fine but windows was a dog > (something like ten times slower). > Haven't had time to get to the bottom of this yet though > > > On 13/10/14 07:49, Michael Garrett wrote: > > I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely > slow - much slower than I've experienced on other platforms with prior > versions of Nuke. Is this a bug with the Windows build, or is it a larger > issue with Nuke 8.x? > > Thanks, > Michael > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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