John Mangia who I was working with at the time actually posted this
solution, but he replied on a different thread:

I did a little test setting the threading at different amounts and testing
> the rotation controls in the SphericalTransform node on Windows and it
> appears that the higher I set the threads the slower the performance is,
> almost increasing exponentially.  The default setting on the workstation
> I'm on at the moment (Win 7, 2x Intel E5-2689, 64gb) is 32 threads.
> Threads at 1 or 2 performs like butter.  Might be worth having the devs
> investigate why there's a performance hit with this node, must be a
> threading issue.
> Best,
> John


On 27 October 2014 21:40, Frank Rueter|OHUfx <[email protected]> wrote:

>  I experienced the same. L:inux worked fine but windows was a dog
> (something like ten times slower).
> Haven't had time to get to the bottom of this yet though
>
>
> On 13/10/14 07:49, Michael Garrett wrote:
>
> I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely
> slow - much slower than I've experienced on other platforms with prior
> versions of Nuke. Is this a bug with the Windows build, or is it a larger
> issue with Nuke 8.x?
>
>  Thanks,
> Michael
>
>
> _______________________________________________
> Nuke-users mailing [email protected], 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> --
>   [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
> consulting <http://ohufx.com/index.php/vfx-customising> *
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to