I had a chance to check this on a Mac, and it's practically interactive for
a 4k latlong on an iMac in Nuke 7 or 8. This is compared to a recent dual
processor Xeon Windows workstation where it is pretty much unusable.

On 14 October 2014 12:07, Michael Garrett <[email protected]> wrote:

> Nathan,
>
> Thanks for mentioning. I had actually found that thread Frank started,
> after I'd already emailed the list. Seems like it's the same issue and I
> remember it cropping up around 8.x release time, on Windows at least. We
> have a Mac Pro trashcan here as well so I'll try it with 7.x
>
> Michael
>
> On 13 October 2014 21:22, Nathan Rusch <[email protected]> wrote:
>
>>   There are some reported issues with certain nodes and/or node
>> combinations in current versions of Nuke, and I believe SphericalTransform
>> is one of the lucky winners. I think there was another thread about this a
>> month or so back.
>>
>> -Nathan
>>
>>
>>  *From:* Michael Garrett <[email protected]>
>> *Sent:* Monday, October 13, 2014 9:41 AM
>> *To:* Nuke user discussion <[email protected]>
>> *Subject:* Re: [Nuke-users] SphericalTransform slowness
>>
>>  In this case I needed the rotation knobs in SphericalTransform which
>> wouldn't be too hard for me to add to your Blink version, but for this
>> project there's no time.
>>
>> On 12 October 2014 20:20, Haarm-Pieter Duiker <[email protected]>
>> wrote:
>>
>>> There's a Blink script implementation of SphericalTransform here.
>>> http://www.nukepedia.com/blink/transform/environmenttransform
>>>
>>> Might help.
>>> HP
>>>
>>>
>>>
>>>  On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett <
>>> [email protected]> wrote:
>>>
>>>>  I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's
>>>> extremely slow - much slower than I've experienced on other platforms with
>>>> prior versions of Nuke. Is this a bug with the Windows build, or is it a
>>>> larger issue with Nuke 8.x?
>>>>
>>>> Thanks,
>>>> Michael
>>>>
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>>>
>>>
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>>
>>
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