What I'd do is this: - take the animated shot camera, lock off its animation at least on 2 different frames (1st frame and close-up before passing mountain), 2 new cameras exist now
- camera project the plate from those 2 locked off camera's, only those specific frames from the plate , render these projections from the primary animated shot camera - in addition, camera project a soft garbage matte using the close up proj camera which encompasses the close up plate - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi- channel projection setups)... 1 for 1st frame projection, 1 for close up projection, 1 for g-matte closeup projection - key mix the close up projection over the 1st frame projection using the gmatte projection - add more strategically placed projection camera to compensate for any 'stretching' of the plate or to cover low-res 1st frame projection regions Hope that helps Ari Blue Sky Sent from my iPhone > On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote: > > Hi all, > I have a shot where I'm getting closer to a mountain, until I pass it from > above. > I tracked the shot, extracted a mesh of the mountain, and now I want to > project the texture back on to it. > The edges on the left and right disappear pretty quickly after the beginning > of the shot. The bit the camera passes above is clearly visible in high res > as the camera approaches it. > > My question is this: I want to grab the best resolution texture for each > area. So the sides that we only see from far away will get pixels from the > first frame, while the middle bit that we pass above will get the pixels from > the closest possible frame. > Any idea how this can be achieved? > > Thanks, > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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