Got it, so just paint on the single frames of the plate your projecting... then no need to unwrap
Sent from my iPhone > On Oct 14, 2014, at 9:16 AM, Ron Ganbar <[email protected]> wrote: > > Hi guys, > thanks again. > > Elias, the goal was best possible resolution to bake out. > > Ari, I want to treat the texture, so I was thinking to project, then use UVs > to unwrap. Then do whatever I want to do to the texture, then reconnect. This > is valid especially if I use many frames to project with. > > Thanks > R > > > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > >> On Tue, Oct 14, 2014 at 6:59 PM, Ari Rubenstein <[email protected]> wrote: >> Ron >> >> What specifically will you be using the mountain geo for ? >> >> And my guess is no UV's from the pointcloudgenerator... but you don't need >> them with a strictly projection-setup >> >> Sent from my iPhone >> >>> On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote: >>> >>> Hi Ari, >>> thanks for the answer, >>> That's exactely what I have now, actually, but I was wondering if there's a >>> way to get pixels from practically every frame. I won't create a 200 >>> scanlineRender setup, am I... Am I asking for too much? >>> >>> And here's another questions, which is related: >>> I used the PointCloudGenerator to create a mesh, but it doesn't seem like >>> the mesh has an UVs. Did I do anything wrong? Or does a mesh coming out of >>> PCG not have UVs? >>> >>> Thanks again, Ari. >>> R >>> >>> >>> >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>>> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]> >>>> wrote: >>>> What I'd do is this: >>>> >>>> - take the animated shot camera, lock off its animation at least on 2 >>>> different frames (1st frame and close-up before passing mountain), 2 new >>>> cameras exist now >>>> >>>> - camera project the plate from those 2 locked off camera's, only those >>>> specific frames from the plate , render these projections from the primary >>>> animated shot camera >>>> >>>> - in addition, camera project a soft garbage matte using the close up proj >>>> camera which encompasses the close up plate >>>> >>>> - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi- >>>> channel projection setups)... 1 for 1st frame projection, 1 for close up >>>> projection, 1 for g-matte closeup projection >>>> >>>> - key mix the close up projection over the 1st frame projection using the >>>> gmatte projection >>>> >>>> - add more strategically placed projection camera to compensate for any >>>> 'stretching' of the plate or to cover low-res 1st frame projection regions >>>> >>>> Hope that helps >>>> Ari >>>> Blue Sky >>>> >>>> >>>> >>>> Sent from my iPhone >>>> >>>>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote: >>>>> >>>>> Hi all, >>>>> I have a shot where I'm getting closer to a mountain, until I pass it >>>>> from above. >>>>> I tracked the shot, extracted a mesh of the mountain, and now I want to >>>>> project the texture back on to it. >>>>> The edges on the left and right disappear pretty quickly after the >>>>> beginning of the shot. The bit the camera passes above is clearly visible >>>>> in high res as the camera approaches it. >>>>> >>>>> My question is this: I want to grab the best resolution texture for each >>>>> area. So the sides that we only see from far away will get pixels from >>>>> the first frame, while the middle bit that we pass above will get the >>>>> pixels from the closest possible frame. >>>>> Any idea how this can be achieved? >>>>> >>>>> Thanks, >>>>> Ron Ganbar >>>>> email: [email protected] >>>>> tel: +44 (0)7968 007 309 [UK] >>>>> +972 (0)54 255 9765 [Israel] >>>>> url: http://ronganbar.wordpress.com/ >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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