Got it, so just paint on the single frames of the plate your projecting... then 
no need to unwrap

Sent from my iPhone

> On Oct 14, 2014, at 9:16 AM, Ron Ganbar <[email protected]> wrote:
> 
> Hi guys,
> thanks again.
> 
> Elias, the goal was best possible resolution to bake out.
> 
> Ari, I want to treat the texture, so I was thinking to project, then use UVs 
> to unwrap. Then do whatever I want to do to the texture, then reconnect. This 
> is valid especially if I use many frames to project with.
> 
> Thanks
> R
> 
> 
> 
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
>> On Tue, Oct 14, 2014 at 6:59 PM, Ari Rubenstein <[email protected]> wrote:
>> Ron
>> 
>> What specifically will you be using the mountain geo for ?
>> 
>> And my guess is no UV's from the pointcloudgenerator... but you don't need 
>> them with a strictly projection-setup
>> 
>> Sent from my iPhone
>> 
>>> On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote:
>>> 
>>> Hi Ari,
>>> thanks for the answer,
>>> That's exactely what I have now, actually, but I was wondering if there's a 
>>> way to get pixels from practically every frame. I won't create a 200 
>>> scanlineRender setup, am I... Am I asking for too much?
>>> 
>>> And here's another questions, which is related:
>>> I used the PointCloudGenerator to create a mesh, but it doesn't seem like 
>>> the mesh has an UVs. Did I do anything wrong? Or does a mesh coming out of 
>>> PCG not have UVs?
>>> 
>>> Thanks again, Ari.
>>> R
>>> 
>>> 
>>> 
>>> 
>>> 
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>> 
>>>> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]> 
>>>> wrote:
>>>> What I'd do is this:
>>>> 
>>>> - take the animated shot camera, lock off its animation at least on 2 
>>>> different frames (1st frame and close-up before passing mountain), 2 new 
>>>> cameras exist now
>>>> 
>>>> - camera project the plate from those 2 locked off camera's, only those 
>>>> specific frames from the plate , render these projections from the primary 
>>>> animated shot camera 
>>>> 
>>>> - in addition, camera project a soft garbage matte using the close up proj 
>>>> camera  which encompasses the close up plate 
>>>> 
>>>> - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi- 
>>>> channel projection setups)... 1 for 1st frame projection, 1 for close up 
>>>> projection, 1 for g-matte closeup projection
>>>> 
>>>> - key mix the close up projection over the 1st frame projection using the 
>>>> gmatte projection 
>>>> 
>>>> - add more strategically placed projection camera to compensate for any 
>>>> 'stretching' of the plate or to cover low-res 1st frame projection regions
>>>> 
>>>> Hope that helps
>>>> Ari
>>>> Blue Sky
>>>> 
>>>> 
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote:
>>>>> 
>>>>> Hi all,
>>>>> I have a shot where I'm getting closer to a mountain, until I pass it 
>>>>> from above.
>>>>> I tracked the shot, extracted a mesh of the mountain, and now I want to 
>>>>> project the texture back on to it.
>>>>> The edges on the left and right disappear pretty quickly after the 
>>>>> beginning of the shot. The bit the camera passes above is clearly visible 
>>>>> in high res as the camera approaches it.
>>>>> 
>>>>> My question is this: I want to grab the best resolution texture for each 
>>>>> area. So the sides that we only see from far away will get pixels from 
>>>>> the first frame, while the middle bit that we pass above will get the 
>>>>> pixels from the closest possible frame.
>>>>> Any idea how this can be achieved?
>>>>> 
>>>>> Thanks,
>>>>> Ron Ganbar
>>>>> email: [email protected]
>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>      +972 (0)54 255 9765 [Israel]
>>>>> url: http://ronganbar.wordpress.com/
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