Hi Deke, thanks for stepping in. Let's see if I understand. I need to rebuild my mesh in modelBuilder? Or can it use it as an input?
R Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Oct 14, 2014 at 8:25 PM, Deke Kincaid <[email protected]> wrote: > You can use the modelbuilder which can create uv's (in nuke 8). It can > snap to the pointcloud if you connect the geo input of the model builder to > the PCG. > > -- > Deke Kincaid > Creative Specialist > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > On Tue, Oct 14, 2014 at 9:47 AM, Ron Ganbar <[email protected]> wrote: > >> Hi Mike, >> Indeed, now that I have a UV it's all much easier. >> Shame there's no way to have UVs in these kind of meshes right within >> Nuke. Breaks the whole flow. >> >> >> >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> On Tue, Oct 14, 2014 at 7:42 PM, Mike Frank <[email protected]> >> wrote: >> >>> If you project your plate into the UV space and unwrap it in Nuke, you >>> will have effectively stabilized the texture. >>> >>> From there you could run a frame blend of some kind to average across >>> the whole sequence, or whatever else you wanted to do. >>> >>> Mike >>> >>> On Tue, Oct 14, 2014 at 12:33 PM, Ron Ganbar <[email protected]> wrote: >>> >>>> Gotcha. >>>> I was asking too much, then. >>>> I exported the mesh to Maya, stretched a basic UV, and now I can >>>> combine as many textures I want and paint on them as one. Grand. >>>> >>>> Thanks again, all. >>>> >>>> >>>> R >>>> >>>> >>>> >>>> Ron Ganbar >>>> email: [email protected] >>>> tel: +44 (0)7968 007 309 [UK] >>>> +972 (0)54 255 9765 [Israel] >>>> url: http://ronganbar.wordpress.com/ >>>> >>>> On Tue, Oct 14, 2014 at 7:22 PM, Ari Rubenstein <[email protected]> >>>> wrote: >>>> >>>>> Got it, so just paint on the single frames of the plate your >>>>> projecting... then no need to unwrap >>>>> >>>>> Sent from my iPhone >>>>> >>>>> On Oct 14, 2014, at 9:16 AM, Ron Ganbar <[email protected]> wrote: >>>>> >>>>> Hi guys, >>>>> thanks again. >>>>> >>>>> Elias, the goal was best possible resolution to bake out. >>>>> >>>>> Ari, I want to treat the texture, so I was thinking to project, then >>>>> use UVs to unwrap. Then do whatever I want to do to the texture, then >>>>> reconnect. This is valid especially if I use many frames to project with. >>>>> >>>>> Thanks >>>>> R >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Ron Ganbar >>>>> email: [email protected] >>>>> tel: +44 (0)7968 007 309 [UK] >>>>> +972 (0)54 255 9765 [Israel] >>>>> url: http://ronganbar.wordpress.com/ >>>>> >>>>> On Tue, Oct 14, 2014 at 6:59 PM, Ari Rubenstein <[email protected]> >>>>> wrote: >>>>> >>>>>> Ron >>>>>> >>>>>> What specifically will you be using the mountain geo for ? >>>>>> >>>>>> And my guess is no UV's from the pointcloudgenerator... but you don't >>>>>> need them with a strictly projection-setup >>>>>> >>>>>> Sent from my iPhone >>>>>> >>>>>> On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote: >>>>>> >>>>>> Hi Ari, >>>>>> thanks for the answer, >>>>>> That's exactely what I have now, actually, but I was wondering if >>>>>> there's a way to get pixels from practically every frame. I won't create >>>>>> a >>>>>> 200 scanlineRender setup, am I... Am I asking for too much? >>>>>> >>>>>> And here's another questions, which is related: >>>>>> I used the PointCloudGenerator to create a mesh, but it doesn't seem >>>>>> like the mesh has an UVs. Did I do anything wrong? Or does a mesh coming >>>>>> out of PCG not have UVs? >>>>>> >>>>>> Thanks again, Ari. >>>>>> R >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Ron Ganbar >>>>>> email: [email protected] >>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>> +972 (0)54 255 9765 [Israel] >>>>>> url: http://ronganbar.wordpress.com/ >>>>>> >>>>>> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> What I'd do is this: >>>>>>> >>>>>>> - take the animated shot camera, lock off its animation at least on >>>>>>> 2 different frames (1st frame and close-up before passing mountain), 2 >>>>>>> new >>>>>>> cameras exist now >>>>>>> >>>>>>> - camera project the plate from those 2 locked off camera's, only >>>>>>> those specific frames from the plate , render these projections from the >>>>>>> primary animated shot camera >>>>>>> >>>>>>> - in addition, camera project a soft garbage matte using the close >>>>>>> up proj camera which encompasses the close up plate >>>>>>> >>>>>>> - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi- >>>>>>> channel projection setups)... 1 for 1st frame projection, 1 for close up >>>>>>> projection, 1 for g-matte closeup projection >>>>>>> >>>>>>> - key mix the close up projection over the 1st frame projection >>>>>>> using the gmatte projection >>>>>>> >>>>>>> - add more strategically placed projection camera to compensate for >>>>>>> any 'stretching' of the plate or to cover low-res 1st frame projection >>>>>>> regions >>>>>>> >>>>>>> Hope that helps >>>>>>> Ari >>>>>>> Blue Sky >>>>>>> >>>>>>> >>>>>>> >>>>>>> Sent from my iPhone >>>>>>> >>>>>>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote: >>>>>>> >>>>>>> Hi all, >>>>>>> I have a shot where I'm getting closer to a mountain, until I pass >>>>>>> it from above. >>>>>>> I tracked the shot, extracted a mesh of the mountain, and now I want >>>>>>> to project the texture back on to it. >>>>>>> The edges on the left and right disappear pretty quickly after the >>>>>>> beginning of the shot. The bit the camera passes above is clearly >>>>>>> visible >>>>>>> in high res as the camera approaches it. >>>>>>> >>>>>>> My question is this: I want to grab the best resolution texture for >>>>>>> each area. So the sides that we only see from far away will get pixels >>>>>>> from >>>>>>> the first frame, while the middle bit that we pass above will get the >>>>>>> pixels from the closest possible frame. >>>>>>> Any idea how this can be achieved? >>>>>>> >>>>>>> Thanks, >>>>>>> Ron Ganbar >>>>>>> email: [email protected] >>>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>>> +972 (0)54 255 9765 [Israel] >>>>>>> url: http://ronganbar.wordpress.com/ >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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