Hi guys,
thanks again.

Elias, the goal was best possible resolution to bake out.

Ari, I want to treat the texture, so I was thinking to project, then use
UVs to unwrap. Then do whatever I want to do to the texture, then
reconnect. This is valid especially if I use many frames to project with.

Thanks
R





Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Oct 14, 2014 at 6:59 PM, Ari Rubenstein <[email protected]> wrote:

> Ron
>
> What specifically will you be using the mountain geo for ?
>
> And my guess is no UV's from the pointcloudgenerator... but you don't need
> them with a strictly projection-setup
>
> Sent from my iPhone
>
> On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote:
>
> Hi Ari,
> thanks for the answer,
> That's exactely what I have now, actually, but I was wondering if there's
> a way to get pixels from practically every frame. I won't create a 200
> scanlineRender setup, am I... Am I asking for too much?
>
> And here's another questions, which is related:
> I used the PointCloudGenerator to create a mesh, but it doesn't seem like
> the mesh has an UVs. Did I do anything wrong? Or does a mesh coming out of
> PCG not have UVs?
>
> Thanks again, Ari.
> R
>
>
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]>
> wrote:
>
>> What I'd do is this:
>>
>> - take the animated shot camera, lock off its animation at least on 2
>> different frames (1st frame and close-up before passing mountain), 2 new
>> cameras exist now
>>
>> - camera project the plate from those 2 locked off camera's, only those
>> specific frames from the plate , render these projections from the primary
>> animated shot camera
>>
>> - in addition, camera project a soft garbage matte using the close up
>> proj camera  which encompasses the close up plate
>>
>> - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi-
>> channel projection setups)... 1 for 1st frame projection, 1 for close up
>> projection, 1 for g-matte closeup projection
>>
>> - key mix the close up projection over the 1st frame projection using the
>> gmatte projection
>>
>> - add more strategically placed projection camera to compensate for any
>> 'stretching' of the plate or to cover low-res 1st frame projection regions
>>
>> Hope that helps
>> Ari
>> Blue Sky
>>
>>
>>
>> Sent from my iPhone
>>
>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote:
>>
>> Hi all,
>> I have a shot where I'm getting closer to a mountain, until I pass it
>> from above.
>> I tracked the shot, extracted a mesh of the mountain, and now I want to
>> project the texture back on to it.
>> The edges on the left and right disappear pretty quickly after the
>> beginning of the shot. The bit the camera passes above is clearly visible
>> in high res as the camera approaches it.
>>
>> My question is this: I want to grab the best resolution texture for each
>> area. So the sides that we only see from far away will get pixels from the
>> first frame, while the middle bit that we pass above will get the pixels
>> from the closest possible frame.
>> Any idea how this can be achieved?
>>
>> Thanks,
>> Ron Ganbar
>> email: [email protected]
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
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