Ron

What specifically will you be using the mountain geo for ?

And my guess is no UV's from the pointcloudgenerator... but you don't need them 
with a strictly projection-setup

Sent from my iPhone

> On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote:
> 
> Hi Ari,
> thanks for the answer,
> That's exactely what I have now, actually, but I was wondering if there's a 
> way to get pixels from practically every frame. I won't create a 200 
> scanlineRender setup, am I... Am I asking for too much?
> 
> And here's another questions, which is related:
> I used the PointCloudGenerator to create a mesh, but it doesn't seem like the 
> mesh has an UVs. Did I do anything wrong? Or does a mesh coming out of PCG 
> not have UVs?
> 
> Thanks again, Ari.
> R
> 
> 
> 
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
>> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]> wrote:
>> What I'd do is this:
>> 
>> - take the animated shot camera, lock off its animation at least on 2 
>> different frames (1st frame and close-up before passing mountain), 2 new 
>> cameras exist now
>> 
>> - camera project the plate from those 2 locked off camera's, only those 
>> specific frames from the plate , render these projections from the primary 
>> animated shot camera 
>> 
>> - in addition, camera project a soft garbage matte using the close up proj 
>> camera  which encompasses the close up plate 
>> 
>> - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi- channel 
>> projection setups)... 1 for 1st frame projection, 1 for close up projection, 
>> 1 for g-matte closeup projection
>> 
>> - key mix the close up projection over the 1st frame projection using the 
>> gmatte projection 
>> 
>> - add more strategically placed projection camera to compensate for any 
>> 'stretching' of the plate or to cover low-res 1st frame projection regions
>> 
>> Hope that helps
>> Ari
>> Blue Sky
>> 
>> 
>> 
>> Sent from my iPhone
>> 
>>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote:
>>> 
>>> Hi all,
>>> I have a shot where I'm getting closer to a mountain, until I pass it from 
>>> above.
>>> I tracked the shot, extracted a mesh of the mountain, and now I want to 
>>> project the texture back on to it.
>>> The edges on the left and right disappear pretty quickly after the 
>>> beginning of the shot. The bit the camera passes above is clearly visible 
>>> in high res as the camera approaches it.
>>> 
>>> My question is this: I want to grab the best resolution texture for each 
>>> area. So the sides that we only see from far away will get pixels from the 
>>> first frame, while the middle bit that we pass above will get the pixels 
>>> from the closest possible frame.
>>> Any idea how this can be achieved?
>>> 
>>> Thanks,
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
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