Ron What specifically will you be using the mountain geo for ?
And my guess is no UV's from the pointcloudgenerator... but you don't need them with a strictly projection-setup Sent from my iPhone > On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote: > > Hi Ari, > thanks for the answer, > That's exactely what I have now, actually, but I was wondering if there's a > way to get pixels from practically every frame. I won't create a 200 > scanlineRender setup, am I... Am I asking for too much? > > And here's another questions, which is related: > I used the PointCloudGenerator to create a mesh, but it doesn't seem like the > mesh has an UVs. Did I do anything wrong? Or does a mesh coming out of PCG > not have UVs? > > Thanks again, Ari. > R > > > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > >> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]> wrote: >> What I'd do is this: >> >> - take the animated shot camera, lock off its animation at least on 2 >> different frames (1st frame and close-up before passing mountain), 2 new >> cameras exist now >> >> - camera project the plate from those 2 locked off camera's, only those >> specific frames from the plate , render these projections from the primary >> animated shot camera >> >> - in addition, camera project a soft garbage matte using the close up proj >> camera which encompasses the close up plate >> >> - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi- channel >> projection setups)... 1 for 1st frame projection, 1 for close up projection, >> 1 for g-matte closeup projection >> >> - key mix the close up projection over the 1st frame projection using the >> gmatte projection >> >> - add more strategically placed projection camera to compensate for any >> 'stretching' of the plate or to cover low-res 1st frame projection regions >> >> Hope that helps >> Ari >> Blue Sky >> >> >> >> Sent from my iPhone >> >>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote: >>> >>> Hi all, >>> I have a shot where I'm getting closer to a mountain, until I pass it from >>> above. >>> I tracked the shot, extracted a mesh of the mountain, and now I want to >>> project the texture back on to it. >>> The edges on the left and right disappear pretty quickly after the >>> beginning of the shot. The bit the camera passes above is clearly visible >>> in high res as the camera approaches it. >>> >>> My question is this: I want to grab the best resolution texture for each >>> area. So the sides that we only see from far away will get pixels from the >>> first frame, while the middle bit that we pass above will get the pixels >>> from the closest possible frame. >>> Any idea how this can be achieved? >>> >>> Thanks, >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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