If anyone is interested, the fact PointCloudGenerator and PoissonMesh don't
automatically create UVs is now logged as bug 15005.

Thanks all.
R




Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Oct 14, 2014 at 9:04 PM, Ron Ganbar <[email protected]> wrote:

> Right. Gotcha.
> Thanks!
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Tue, Oct 14, 2014 at 10:01 PM, Deke Kincaid <[email protected]>
> wrote:
>
>> You would need to rebuild it in modelBuilder but you can snap the
>> vertices to the point cloud using the geo input.
>>
>> --
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected]
>>
>> On Tue, Oct 14, 2014 at 11:43 AM, Ron Ganbar <[email protected]> wrote:
>>
>>> Hi Deke,
>>> thanks for stepping in.
>>> Let's see if I understand. I need to rebuild my mesh in modelBuilder? Or
>>> can it use it as an input?
>>>
>>> R
>>>
>>>
>>>
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>> On Tue, Oct 14, 2014 at 8:25 PM, Deke Kincaid <[email protected]>
>>> wrote:
>>>
>>>> You can use the modelbuilder which can create uv's (in nuke 8).  It can
>>>> snap to the pointcloud if you connect the geo input of the model builder to
>>>> the PCG.
>>>>
>>>> --
>>>> Deke Kincaid
>>>> Creative Specialist
>>>> The Foundry
>>>> Skype: dekekincaid
>>>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>>>> Web: www.thefoundry.co.uk
>>>> Email: [email protected]
>>>>
>>>> On Tue, Oct 14, 2014 at 9:47 AM, Ron Ganbar <[email protected]> wrote:
>>>>
>>>>> Hi Mike,
>>>>> Indeed, now that I have a UV it's all much easier.
>>>>> Shame there's no way to have UVs in these kind of meshes right within
>>>>> Nuke. Breaks the whole flow.
>>>>>
>>>>>
>>>>>
>>>>> Ron Ganbar
>>>>> email: [email protected]
>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>      +972 (0)54 255 9765 [Israel]
>>>>> url: http://ronganbar.wordpress.com/
>>>>>
>>>>> On Tue, Oct 14, 2014 at 7:42 PM, Mike Frank <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> If you project your plate into the UV space and unwrap it in Nuke,
>>>>>> you will have effectively stabilized the texture.
>>>>>>
>>>>>> From there you could run a frame blend of some kind to average across
>>>>>> the whole sequence, or whatever else you wanted to do.
>>>>>>
>>>>>> Mike
>>>>>>
>>>>>> On Tue, Oct 14, 2014 at 12:33 PM, Ron Ganbar <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Gotcha.
>>>>>>> I was asking too much, then.
>>>>>>> I exported the mesh to Maya, stretched a basic UV, and now I can
>>>>>>> combine as many textures I want and paint on them as one. Grand.
>>>>>>>
>>>>>>> Thanks again, all.
>>>>>>>
>>>>>>>
>>>>>>> R
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Ron Ganbar
>>>>>>> email: [email protected]
>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>
>>>>>>> On Tue, Oct 14, 2014 at 7:22 PM, Ari Rubenstein <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Got it, so just paint on the single frames of the plate your
>>>>>>>> projecting... then no need to unwrap
>>>>>>>>
>>>>>>>> Sent from my iPhone
>>>>>>>>
>>>>>>>> On Oct 14, 2014, at 9:16 AM, Ron Ganbar <[email protected]> wrote:
>>>>>>>>
>>>>>>>> Hi guys,
>>>>>>>> thanks again.
>>>>>>>>
>>>>>>>> Elias, the goal was best possible resolution to bake out.
>>>>>>>>
>>>>>>>> Ari, I want to treat the texture, so I was thinking to project,
>>>>>>>> then use UVs to unwrap. Then do whatever I want to do to the texture, 
>>>>>>>> then
>>>>>>>> reconnect. This is valid especially if I use many frames to project 
>>>>>>>> with.
>>>>>>>>
>>>>>>>> Thanks
>>>>>>>> R
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Ron Ganbar
>>>>>>>> email: [email protected]
>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>
>>>>>>>> On Tue, Oct 14, 2014 at 6:59 PM, Ari Rubenstein <[email protected]
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> Ron
>>>>>>>>>
>>>>>>>>> What specifically will you be using the mountain geo for ?
>>>>>>>>>
>>>>>>>>> And my guess is no UV's from the pointcloudgenerator... but you
>>>>>>>>> don't need them with a strictly projection-setup
>>>>>>>>>
>>>>>>>>> Sent from my iPhone
>>>>>>>>>
>>>>>>>>> On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>> Hi Ari,
>>>>>>>>> thanks for the answer,
>>>>>>>>> That's exactely what I have now, actually, but I was wondering if
>>>>>>>>> there's a way to get pixels from practically every frame. I won't 
>>>>>>>>> create a
>>>>>>>>> 200 scanlineRender setup, am I... Am I asking for too much?
>>>>>>>>>
>>>>>>>>> And here's another questions, which is related:
>>>>>>>>> I used the PointCloudGenerator to create a mesh, but it doesn't
>>>>>>>>> seem like the mesh has an UVs. Did I do anything wrong? Or does a mesh
>>>>>>>>> coming out of PCG not have UVs?
>>>>>>>>>
>>>>>>>>> Thanks again, Ari.
>>>>>>>>> R
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Ron Ganbar
>>>>>>>>> email: [email protected]
>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>
>>>>>>>>> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> What I'd do is this:
>>>>>>>>>>
>>>>>>>>>> - take the animated shot camera, lock off its animation at least
>>>>>>>>>> on 2 different frames (1st frame and close-up before passing 
>>>>>>>>>> mountain), 2
>>>>>>>>>> new cameras exist now
>>>>>>>>>>
>>>>>>>>>> - camera project the plate from those 2 locked off camera's, only
>>>>>>>>>> those specific frames from the plate , render these projections from 
>>>>>>>>>> the
>>>>>>>>>> primary animated shot camera
>>>>>>>>>>
>>>>>>>>>> - in addition, camera project a soft garbage matte using the
>>>>>>>>>> close up proj camera  which encompasses the close up plate
>>>>>>>>>>
>>>>>>>>>> - now you'll have 3 scanline renderers (or 1 if your savvy w/
>>>>>>>>>> multi- channel projection setups)... 1 for 1st frame projection, 1 
>>>>>>>>>> for
>>>>>>>>>> close up projection, 1 for g-matte closeup projection
>>>>>>>>>>
>>>>>>>>>> - key mix the close up projection over the 1st frame projection
>>>>>>>>>> using the gmatte projection
>>>>>>>>>>
>>>>>>>>>> - add more strategically placed projection camera to compensate
>>>>>>>>>> for any 'stretching' of the plate or to cover low-res 1st frame 
>>>>>>>>>> projection
>>>>>>>>>> regions
>>>>>>>>>>
>>>>>>>>>> Hope that helps
>>>>>>>>>> Ari
>>>>>>>>>> Blue Sky
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Sent from my iPhone
>>>>>>>>>>
>>>>>>>>>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>> Hi all,
>>>>>>>>>> I have a shot where I'm getting closer to a mountain, until I
>>>>>>>>>> pass it from above.
>>>>>>>>>> I tracked the shot, extracted a mesh of the mountain, and now I
>>>>>>>>>> want to project the texture back on to it.
>>>>>>>>>> The edges on the left and right disappear pretty quickly after
>>>>>>>>>> the beginning of the shot. The bit the camera passes above is clearly
>>>>>>>>>> visible in high res as the camera approaches it.
>>>>>>>>>>
>>>>>>>>>> My question is this: I want to grab the best resolution texture
>>>>>>>>>> for each area. So the sides that we only see from far away will get 
>>>>>>>>>> pixels
>>>>>>>>>> from the first frame, while the middle bit that we pass above will 
>>>>>>>>>> get the
>>>>>>>>>> pixels from the closest possible frame.
>>>>>>>>>> Any idea how this can be achieved?
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Ron Ganbar
>>>>>>>>>> email: [email protected]
>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>> [email protected],
>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>
>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>> [email protected],
>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>
>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Nuke-users mailing list
>>>>>>>>> [email protected],
>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Nuke-users mailing list
>>>>>>>>> [email protected],
>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Nuke-users mailing list
>>>>>>>> [email protected],
>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Nuke-users mailing list
>>>>>>>> [email protected],
>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Nuke-users mailing list
>>>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to