If anyone is interested, the fact PointCloudGenerator and PoissonMesh don't automatically create UVs is now logged as bug 15005.
Thanks all. R Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Oct 14, 2014 at 9:04 PM, Ron Ganbar <[email protected]> wrote: > Right. Gotcha. > Thanks! > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > On Tue, Oct 14, 2014 at 10:01 PM, Deke Kincaid <[email protected]> > wrote: > >> You would need to rebuild it in modelBuilder but you can snap the >> vertices to the point cloud using the geo input. >> >> -- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Skype: dekekincaid >> Tel: (310) 399 4555 - Mobile: (310) 883 4313 >> Web: www.thefoundry.co.uk >> Email: [email protected] >> >> On Tue, Oct 14, 2014 at 11:43 AM, Ron Ganbar <[email protected]> wrote: >> >>> Hi Deke, >>> thanks for stepping in. >>> Let's see if I understand. I need to rebuild my mesh in modelBuilder? Or >>> can it use it as an input? >>> >>> R >>> >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> On Tue, Oct 14, 2014 at 8:25 PM, Deke Kincaid <[email protected]> >>> wrote: >>> >>>> You can use the modelbuilder which can create uv's (in nuke 8). It can >>>> snap to the pointcloud if you connect the geo input of the model builder to >>>> the PCG. >>>> >>>> -- >>>> Deke Kincaid >>>> Creative Specialist >>>> The Foundry >>>> Skype: dekekincaid >>>> Tel: (310) 399 4555 - Mobile: (310) 883 4313 >>>> Web: www.thefoundry.co.uk >>>> Email: [email protected] >>>> >>>> On Tue, Oct 14, 2014 at 9:47 AM, Ron Ganbar <[email protected]> wrote: >>>> >>>>> Hi Mike, >>>>> Indeed, now that I have a UV it's all much easier. >>>>> Shame there's no way to have UVs in these kind of meshes right within >>>>> Nuke. Breaks the whole flow. >>>>> >>>>> >>>>> >>>>> Ron Ganbar >>>>> email: [email protected] >>>>> tel: +44 (0)7968 007 309 [UK] >>>>> +972 (0)54 255 9765 [Israel] >>>>> url: http://ronganbar.wordpress.com/ >>>>> >>>>> On Tue, Oct 14, 2014 at 7:42 PM, Mike Frank <[email protected]> >>>>> wrote: >>>>> >>>>>> If you project your plate into the UV space and unwrap it in Nuke, >>>>>> you will have effectively stabilized the texture. >>>>>> >>>>>> From there you could run a frame blend of some kind to average across >>>>>> the whole sequence, or whatever else you wanted to do. >>>>>> >>>>>> Mike >>>>>> >>>>>> On Tue, Oct 14, 2014 at 12:33 PM, Ron Ganbar <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Gotcha. >>>>>>> I was asking too much, then. >>>>>>> I exported the mesh to Maya, stretched a basic UV, and now I can >>>>>>> combine as many textures I want and paint on them as one. Grand. >>>>>>> >>>>>>> Thanks again, all. >>>>>>> >>>>>>> >>>>>>> R >>>>>>> >>>>>>> >>>>>>> >>>>>>> Ron Ganbar >>>>>>> email: [email protected] >>>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>>> +972 (0)54 255 9765 [Israel] >>>>>>> url: http://ronganbar.wordpress.com/ >>>>>>> >>>>>>> On Tue, Oct 14, 2014 at 7:22 PM, Ari Rubenstein <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Got it, so just paint on the single frames of the plate your >>>>>>>> projecting... then no need to unwrap >>>>>>>> >>>>>>>> Sent from my iPhone >>>>>>>> >>>>>>>> On Oct 14, 2014, at 9:16 AM, Ron Ganbar <[email protected]> wrote: >>>>>>>> >>>>>>>> Hi guys, >>>>>>>> thanks again. >>>>>>>> >>>>>>>> Elias, the goal was best possible resolution to bake out. >>>>>>>> >>>>>>>> Ari, I want to treat the texture, so I was thinking to project, >>>>>>>> then use UVs to unwrap. Then do whatever I want to do to the texture, >>>>>>>> then >>>>>>>> reconnect. This is valid especially if I use many frames to project >>>>>>>> with. >>>>>>>> >>>>>>>> Thanks >>>>>>>> R >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Ron Ganbar >>>>>>>> email: [email protected] >>>>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>>>> +972 (0)54 255 9765 [Israel] >>>>>>>> url: http://ronganbar.wordpress.com/ >>>>>>>> >>>>>>>> On Tue, Oct 14, 2014 at 6:59 PM, Ari Rubenstein <[email protected] >>>>>>>> > wrote: >>>>>>>> >>>>>>>>> Ron >>>>>>>>> >>>>>>>>> What specifically will you be using the mountain geo for ? >>>>>>>>> >>>>>>>>> And my guess is no UV's from the pointcloudgenerator... but you >>>>>>>>> don't need them with a strictly projection-setup >>>>>>>>> >>>>>>>>> Sent from my iPhone >>>>>>>>> >>>>>>>>> On Oct 14, 2014, at 8:44 AM, Ron Ganbar <[email protected]> wrote: >>>>>>>>> >>>>>>>>> Hi Ari, >>>>>>>>> thanks for the answer, >>>>>>>>> That's exactely what I have now, actually, but I was wondering if >>>>>>>>> there's a way to get pixels from practically every frame. I won't >>>>>>>>> create a >>>>>>>>> 200 scanlineRender setup, am I... Am I asking for too much? >>>>>>>>> >>>>>>>>> And here's another questions, which is related: >>>>>>>>> I used the PointCloudGenerator to create a mesh, but it doesn't >>>>>>>>> seem like the mesh has an UVs. Did I do anything wrong? Or does a mesh >>>>>>>>> coming out of PCG not have UVs? >>>>>>>>> >>>>>>>>> Thanks again, Ari. >>>>>>>>> R >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Ron Ganbar >>>>>>>>> email: [email protected] >>>>>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>>>>> +972 (0)54 255 9765 [Israel] >>>>>>>>> url: http://ronganbar.wordpress.com/ >>>>>>>>> >>>>>>>>> On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> What I'd do is this: >>>>>>>>>> >>>>>>>>>> - take the animated shot camera, lock off its animation at least >>>>>>>>>> on 2 different frames (1st frame and close-up before passing >>>>>>>>>> mountain), 2 >>>>>>>>>> new cameras exist now >>>>>>>>>> >>>>>>>>>> - camera project the plate from those 2 locked off camera's, only >>>>>>>>>> those specific frames from the plate , render these projections from >>>>>>>>>> the >>>>>>>>>> primary animated shot camera >>>>>>>>>> >>>>>>>>>> - in addition, camera project a soft garbage matte using the >>>>>>>>>> close up proj camera which encompasses the close up plate >>>>>>>>>> >>>>>>>>>> - now you'll have 3 scanline renderers (or 1 if your savvy w/ >>>>>>>>>> multi- channel projection setups)... 1 for 1st frame projection, 1 >>>>>>>>>> for >>>>>>>>>> close up projection, 1 for g-matte closeup projection >>>>>>>>>> >>>>>>>>>> - key mix the close up projection over the 1st frame projection >>>>>>>>>> using the gmatte projection >>>>>>>>>> >>>>>>>>>> - add more strategically placed projection camera to compensate >>>>>>>>>> for any 'stretching' of the plate or to cover low-res 1st frame >>>>>>>>>> projection >>>>>>>>>> regions >>>>>>>>>> >>>>>>>>>> Hope that helps >>>>>>>>>> Ari >>>>>>>>>> Blue Sky >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Sent from my iPhone >>>>>>>>>> >>>>>>>>>> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote: >>>>>>>>>> >>>>>>>>>> Hi all, >>>>>>>>>> I have a shot where I'm getting closer to a mountain, until I >>>>>>>>>> pass it from above. >>>>>>>>>> I tracked the shot, extracted a mesh of the mountain, and now I >>>>>>>>>> want to project the texture back on to it. >>>>>>>>>> The edges on the left and right disappear pretty quickly after >>>>>>>>>> the beginning of the shot. The bit the camera passes above is clearly >>>>>>>>>> visible in high res as the camera approaches it. >>>>>>>>>> >>>>>>>>>> My question is this: I want to grab the best resolution texture >>>>>>>>>> for each area. So the sides that we only see from far away will get >>>>>>>>>> pixels >>>>>>>>>> from the first frame, while the middle bit that we pass above will >>>>>>>>>> get the >>>>>>>>>> pixels from the closest possible frame. >>>>>>>>>> Any idea how this can be achieved? >>>>>>>>>> >>>>>>>>>> Thanks, >>>>>>>>>> Ron Ganbar >>>>>>>>>> email: [email protected] >>>>>>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>>>>>> +972 (0)54 255 9765 [Israel] >>>>>>>>>> url: http://ronganbar.wordpress.com/ >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> Nuke-users mailing list >>>>>>>>>> [email protected], >>>>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>>>> >>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> Nuke-users mailing list >>>>>>>>>> [email protected], >>>>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>>>> >>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> Nuke-users mailing list >>>>>>>>> [email protected], >>>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> Nuke-users mailing list >>>>>>>>> [email protected], >>>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Nuke-users mailing list >>>>>>>> [email protected], >>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Nuke-users mailing list >>>>>>>> [email protected], >>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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