Hi Elias,
I don't think anybody was talking about streaming Nuke, or at least, that
wasn't my understanding.
The discussion was about simpler license models, like Adobe's, for example.
You can install their software on as many computers as you want, and have
the license work on no more than two at a time. No matter where you are.
Simply enter your account details and that's it. Simple and straight
forward.
The amount of time I waste on getting RLM to work on my machine
(freelancer, own a production bundle) is crazy. Plus, whenever I buy a new
machine (which happens often) I have to get The Foundry to change the
license. It's a little crazy and dated, this license model. And it's not
like it's better protected than adobe's one.

R





Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Thu, Dec 18, 2014 at 10:39 PM, Elias Ericsson Rydberg <
elias.ericsson.rydb...@gmail.com> wrote:
>
> Cloud licensing shouldn't really be an issue legally speaking. None of the
> footage or assets would leave the LAN? If footage can be streamed for
> review sessions I don't see the licenses cloud not. I wasn't aware of the
> current cloud capabilities of flexlm or RLM. No point in reinventing the
> wheel, but if any freelancer could set it up within minutes we would not
> see the issues posted earlier in this thread.
>
> As far as streamed applications goes, these still some performance issues
> that would have to be looked over. Let's begin with Microsofts office 365
> streamed off their azure platform, which I'm told they've invested
> massively in. Let's see how simple text editing works first, and let it
> mature into Photoshop stills and eventually into editing and composting.
>
> I've seen that Citrix have a demo with Maya on their site and that vmware
> is also in the same market. Not exclusively for these kinds of applications
> of course. But from what I can  gather, the issue seems to be with
> licensing Citrix hosts. Cost wise we'll eventually get there if that's
> where people see great performance.
>
> The studios will eventually have to get on board, but I get their fear of
> involving more servers and systems. With the recent Sony hack in mind.
>
> Cheers,
> Elias
> Den 18 dec 2014 19:45 skrev "itai bachar" <itaibac...@gmail.com>:
>
> Freelancers need a 'lite' version, say limited to 2k, and in line with Ae
>> prices.
>> If TF care for the freelance market, which is, as said, mainly the
>> commercials market.
>> Perhaps they're happy enough with just big studio's.
>> Flame is also not freelance friendly.
>> But from 0 $ pro software (Resolve+Fusion) to 10K $ (NukeStudio) there's
>> a big gap, that can be filled
>> by TF, and make a lot of compositors happy, and keep using Nuke.
>> If BM will integrate Resolve with Fusion for round tripping, there will
>> be a small migration in that way.
>>
>>
>> On Thu, Dec 18, 2014 at 8:30 PM, Nathan Rusch <nathan_ru...@hotmail.com>
>> wrote:
>>>
>>>   Cloud-based licensing and/or software distribution is a complete
>>> no-go for any studio working on a lot of major features. The new security
>>> requirements that have been imposed on vendors by some of the major studios
>>> are extremely unforgiving. I really hope we don't see VFX software heading
>>> exclusively in that direction or they will be "innovating" themselves away
>>> from most of their customers. At the very least, both licensing models must
>>> be allowed to coexist.
>>>
>>> The only way Adobe software can be used is if you buy enough licenses
>>> for them to grant you use of a local license server (I think the minimum
>>> requirement is 15 CC licenses).
>>>
>>> -Nathan
>>>
>>>
>>>  *From:* Jose Fernandez de Castro <pixelcowbo...@gmail.com>
>>> *Sent:* Thursday, December 18, 2014 10:11 AM
>>> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>>> *Subject:* Re: [Nuke-users] unimpressed and moving on
>>>
>>>  I think that the future of software piracy protection is going to be
>>> precisely the Netflix model, which is to stream the software and run the
>>> services off the cloud, with local storage and some processing, of course.
>>> This is going to happen, whether we like it or not, and even Adobe has
>>> started testing this with Photoshop for chromebooks. Some services, like
>>> Nvidia's Grid are already doing it for games. Of course software such as
>>> Nuke, which is disk space heavy and computationally intensive will be a
>>> challenge to implement under this model, but they might figure it out. Not
>>> saying that I love the idea, but it might be an alternative to all this
>>> licensing issues and might also make software such as Nuke more affordable.
>>>
>>> On Thu, Dec 18, 2014 at 9:15 AM, Elias Ericsson Rydberg <
>>> elias.ericsson.rydb...@gmail.com> wrote:
>>>>
>>>> As much as all these annoyances are valid, I do feel the need to play
>>>> the devils advocate here. Nuke wasn't designed for freelancers and
>>>> shouldn't be treated as such. It was made for use in a studio. So when you
>>>> bring the software on set or out of the house, you'll have to work around
>>>> that limitation. This shouldn't be a surprise, the requirements says it
>>>> needs a server for licensing to work.
>>>>
>>>> On the other hand, TF could be more accommodating in this regard. It's
>>>> 2014 now. Maybe offer a license server in the cloud so it's reachable
>>>> through the internet. Let's say you register the MAC-adresses of your
>>>> computers and the server could only serve licenses to those machines. And
>>>> if you are a studio and need to have a license server on site for speed and
>>>> redundancy. TF could potentially offer you to set up your own cloud host
>>>> that could serve licenses on site and to on set operations. Or a hybrid. So
>>>> if your Internet connection goes down, the studio can still be served
>>>> licenses from the local server. The few studios that have multiple
>>>> locations could potentially have one license cloud spread over multiple
>>>> servers for redundancy and speed.
>>>>
>>>> I can also envision that these license servers could be able to lease
>>>> licenses to the seats and have TF bill you per hour/days/months instead of
>>>> having a fixed number of floating licenses in your pool. This would offer
>>>> studios to quickly scale up from 20 to 100 seats when they land big jobs.
>>>> And then scale back down again when they wrap. If would also be very
>>>> interesting  if the licenses could be leased from your server to external
>>>> cloud rendering services as well. Or lease licenses to freelancers or
>>>> sub-contractors?
>>>>
>>>> Ultimately it comes down to money of course. But TFs poor treatment of
>>>> its existing customers, in this aspect, isn't defendable. I'd say these
>>>> licensing problems could be solved by technology instead of harrasing phone
>>>> calls. Adobe have rather successfully deployed their cloud licensing model
>>>> and I'd be flattered if The Foundry did the same and built upon some of my
>>>> ideas above.
>>>>
>>>> TL;DR: Make licensing easy, customizable and reasonably priced and
>>>> studios and freelancers will stay with until death. Piracy is best fougth
>>>> by providing better solutions. eg. Netflix.
>>>>
>>>> Cheers and excuse my ramblings,
>>>> Elias Ericsson Rydberg
>>>> Answering social issues with technical solutions since 1990
>>>>
>>>
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