Elias, if the server can access external servers it is a no go with the Rules. If the server can get out. People can get in.
Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Thu, Dec 18, 2014 at 3:39 PM, Elias Ericsson Rydberg < [email protected]> wrote: > > Cloud licensing shouldn't really be an issue legally speaking. None of the > footage or assets would leave the LAN? If footage can be streamed for > review sessions I don't see the licenses cloud not. I wasn't aware of the > current cloud capabilities of flexlm or RLM. No point in reinventing the > wheel, but if any freelancer could set it up within minutes we would not > see the issues posted earlier in this thread. > > As far as streamed applications goes, these still some performance issues > that would have to be looked over. Let's begin with Microsofts office 365 > streamed off their azure platform, which I'm told they've invested > massively in. Let's see how simple text editing works first, and let it > mature into Photoshop stills and eventually into editing and composting. > > I've seen that Citrix have a demo with Maya on their site and that vmware > is also in the same market. Not exclusively for these kinds of applications > of course. But from what I can gather, the issue seems to be with > licensing Citrix hosts. Cost wise we'll eventually get there if that's > where people see great performance. > > The studios will eventually have to get on board, but I get their fear of > involving more servers and systems. With the recent Sony hack in mind. > > Cheers, > Elias > Den 18 dec 2014 19:45 skrev "itai bachar" <[email protected]>: > > Freelancers need a 'lite' version, say limited to 2k, and in line with Ae >> prices. >> If TF care for the freelance market, which is, as said, mainly the >> commercials market. >> Perhaps they're happy enough with just big studio's. >> Flame is also not freelance friendly. >> But from 0 $ pro software (Resolve+Fusion) to 10K $ (NukeStudio) there's >> a big gap, that can be filled >> by TF, and make a lot of compositors happy, and keep using Nuke. >> If BM will integrate Resolve with Fusion for round tripping, there will >> be a small migration in that way. >> >> >> On Thu, Dec 18, 2014 at 8:30 PM, Nathan Rusch <[email protected]> >> wrote: >>> >>> Cloud-based licensing and/or software distribution is a complete >>> no-go for any studio working on a lot of major features. The new security >>> requirements that have been imposed on vendors by some of the major studios >>> are extremely unforgiving. I really hope we don't see VFX software heading >>> exclusively in that direction or they will be "innovating" themselves away >>> from most of their customers. At the very least, both licensing models must >>> be allowed to coexist. >>> >>> The only way Adobe software can be used is if you buy enough licenses >>> for them to grant you use of a local license server (I think the minimum >>> requirement is 15 CC licenses). >>> >>> -Nathan >>> >>> >>> *From:* Jose Fernandez de Castro <[email protected]> >>> *Sent:* Thursday, December 18, 2014 10:11 AM >>> *To:* Nuke user discussion <[email protected]> >>> *Subject:* Re: [Nuke-users] unimpressed and moving on >>> >>> I think that the future of software piracy protection is going to be >>> precisely the Netflix model, which is to stream the software and run the >>> services off the cloud, with local storage and some processing, of course. >>> This is going to happen, whether we like it or not, and even Adobe has >>> started testing this with Photoshop for chromebooks. Some services, like >>> Nvidia's Grid are already doing it for games. Of course software such as >>> Nuke, which is disk space heavy and computationally intensive will be a >>> challenge to implement under this model, but they might figure it out. Not >>> saying that I love the idea, but it might be an alternative to all this >>> licensing issues and might also make software such as Nuke more affordable. >>> >>> On Thu, Dec 18, 2014 at 9:15 AM, Elias Ericsson Rydberg < >>> [email protected]> wrote: >>>> >>>> As much as all these annoyances are valid, I do feel the need to play >>>> the devils advocate here. Nuke wasn't designed for freelancers and >>>> shouldn't be treated as such. It was made for use in a studio. So when you >>>> bring the software on set or out of the house, you'll have to work around >>>> that limitation. This shouldn't be a surprise, the requirements says it >>>> needs a server for licensing to work. >>>> >>>> On the other hand, TF could be more accommodating in this regard. It's >>>> 2014 now. Maybe offer a license server in the cloud so it's reachable >>>> through the internet. Let's say you register the MAC-adresses of your >>>> computers and the server could only serve licenses to those machines. And >>>> if you are a studio and need to have a license server on site for speed and >>>> redundancy. TF could potentially offer you to set up your own cloud host >>>> that could serve licenses on site and to on set operations. Or a hybrid. So >>>> if your Internet connection goes down, the studio can still be served >>>> licenses from the local server. The few studios that have multiple >>>> locations could potentially have one license cloud spread over multiple >>>> servers for redundancy and speed. >>>> >>>> I can also envision that these license servers could be able to lease >>>> licenses to the seats and have TF bill you per hour/days/months instead of >>>> having a fixed number of floating licenses in your pool. This would offer >>>> studios to quickly scale up from 20 to 100 seats when they land big jobs. >>>> And then scale back down again when they wrap. If would also be very >>>> interesting if the licenses could be leased from your server to external >>>> cloud rendering services as well. Or lease licenses to freelancers or >>>> sub-contractors? >>>> >>>> Ultimately it comes down to money of course. But TFs poor treatment of >>>> its existing customers, in this aspect, isn't defendable. I'd say these >>>> licensing problems could be solved by technology instead of harrasing phone >>>> calls. Adobe have rather successfully deployed their cloud licensing model >>>> and I'd be flattered if The Foundry did the same and built upon some of my >>>> ideas above. >>>> >>>> TL;DR: Make licensing easy, customizable and reasonably priced and >>>> studios and freelancers will stay with until death. Piracy is best fougth >>>> by providing better solutions. eg. Netflix. >>>> >>>> Cheers and excuse my ramblings, >>>> Elias Ericsson Rydberg >>>> Answering social issues with technical solutions since 1990 >>>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
