Cloud-based licensing and/or software distribution is a complete no-go for any 
studio working on a lot of major features. The new security requirements that 
have been imposed on vendors by some of the major studios are extremely 
unforgiving. I really hope we don't see VFX software heading exclusively in 
that direction or they will be "innovating" themselves away from most of their 
customers. At the very least, both licensing models must be allowed to coexist.

The only way Adobe software can be used is if you buy enough licenses for them 
to grant you use of a local license server (I think the minimum requirement is 
15 CC licenses).

-Nathan



From: Jose Fernandez de Castro 
Sent: Thursday, December 18, 2014 10:11 AM
To: Nuke user discussion 
Subject: Re: [Nuke-users] unimpressed and moving on

I think that the future of software piracy protection is going to be precisely 
the Netflix model, which is to stream the software and run the services off the 
cloud, with local storage and some processing, of course. This is going to 
happen, whether we like it or not, and even Adobe has started testing this with 
Photoshop for chromebooks. Some services, like Nvidia's Grid are already doing 
it for games. Of course software such as Nuke, which is disk space heavy and 
computationally intensive will be a challenge to implement under this model, 
but they might figure it out. Not saying that I love the idea, but it might be 
an alternative to all this licensing issues and might also make software such 
as Nuke more affordable.


On Thu, Dec 18, 2014 at 9:15 AM, Elias Ericsson Rydberg 
<[email protected]> wrote: 
  As much as all these annoyances are valid, I do feel the need to play the 
devils advocate here. Nuke wasn't designed for freelancers and  shouldn't be 
treated as such. It was made for use in a studio. So when you bring the 
software on set or out of the house, you'll have to work around that 
limitation. This shouldn't be a surprise, the requirements says it needs a 
server for licensing to work.

  On the other hand, TF could be more accommodating in this regard. It's 2014 
now. Maybe offer a license server in the cloud so it's reachable through the 
internet. Let's say you register the MAC-adresses of your computers and the 
server could only serve licenses to those machines. And if you are a studio and 
need to have a license server on site for speed and redundancy. TF could 
potentially offer you to set up your own cloud host that could serve licenses 
on site and to on set operations. Or a hybrid. So if your Internet connection 
goes down, the studio can still be served licenses from the local server. The 
few studios that have multiple locations could potentially have one license 
cloud spread over multiple servers for redundancy and speed.

  I can also envision that these license servers could be able to lease 
licenses to the seats and have TF bill you per hour/days/months instead of 
having a fixed number of floating licenses in your pool. This would offer 
studios to quickly scale up from 20 to 100 seats when they land big jobs. And 
then scale back down again when they wrap. If would also be very interesting  
if the licenses could be leased from your server to external cloud rendering 
services as well. Or lease licenses to freelancers or sub-contractors?

  Ultimately it comes down to money of course. But TFs poor treatment of its 
existing customers, in this aspect, isn't defendable. I'd say these licensing 
problems could be solved by technology instead of harrasing phone calls. Adobe 
have rather successfully deployed their cloud licensing model and I'd be 
flattered if The Foundry did the same and built upon some of my ideas above.

  TL;DR: Make licensing easy, customizable and reasonably priced and studios 
and freelancers will stay with until death. Piracy is best fougth by providing 
better solutions. eg. Netflix. 

  Cheers and excuse my ramblings,
  Elias Ericsson Rydberg
  Answering social issues with technical solutions since 1990
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to