I strongly disagree. While this may be true for a personal/freelance or small 
studio environment the Adobe model is crazy in a bigger studio environment.
The hassle and maintenance needed to move around licenses, dealing with the 
personalized accounts (we are a studio, not 50 persons) is ridiculous.

Not offering a real floating license server by default is not a step forward in 
my book. Let alone controlling and distributing licenses in a controlled
way between business lines, departments and across locations is just not 
existing with Adobe.

Cheers,
Thorsten


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Mackevision Medien Design GmbH
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---
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REFERENZEN: Mackevision inszeniert den Porsche 
Macan<http://www.mackevision.de/black_world.html#/project/147>.
Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Ron Ganbar
Gesendet: Donnerstag, 18. Dezember 2014 21:49
An: Nuke user discussion
Betreff: Re: [Nuke-users] unimpressed and moving on

Hi Elias,
I don't think anybody was talking about streaming Nuke, or at least, that 
wasn't my understanding.
The discussion was about simpler license models, like Adobe's, for example. You 
can install their software on as many computers as you want, and have the 
license work on no more than two at a time. No matter where you are. Simply 
enter your account details and that's it. Simple and straight forward.
The amount of time I waste on getting RLM to work on my machine (freelancer, 
own a production bundle) is crazy. Plus, whenever I buy a new machine (which 
happens often) I have to get The Foundry to change the license. It's a little 
crazy and dated, this license model. And it's not like it's better protected 
than adobe's one.

R




Ron Ganbar
email: [email protected]<mailto:[email protected]>
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Thu, Dec 18, 2014 at 10:39 PM, Elias Ericsson Rydberg 
<[email protected]<mailto:[email protected]>> 
wrote:

Cloud licensing shouldn't really be an issue legally speaking. None of the 
footage or assets would leave the LAN? If footage can be streamed for review 
sessions I don't see the licenses cloud not. I wasn't aware of the current 
cloud capabilities of flexlm or RLM. No point in reinventing the wheel, but if 
any freelancer could set it up within minutes we would not see the issues 
posted earlier in this thread.

As far as streamed applications goes, these still some performance issues that 
would have to be looked over. Let's begin with Microsofts office 365 streamed 
off their azure platform, which I'm told they've invested massively in. Let's 
see how simple text editing works first, and let it mature into Photoshop 
stills and eventually into editing and composting.

I've seen that Citrix have a demo with Maya on their site and that vmware is 
also in the same market. Not exclusively for these kinds of applications of 
course. But from what I can  gather, the issue seems to be with licensing 
Citrix hosts. Cost wise we'll eventually get there if that's where people see 
great performance.

The studios will eventually have to get on board, but I get their fear of 
involving more servers and systems. With the recent Sony hack in mind.

Cheers,
Elias
Den 18 dec 2014 19:45 skrev "itai bachar" 
<[email protected]<mailto:[email protected]>>:

Freelancers need a 'lite' version, say limited to 2k, and in line with Ae 
prices.
If TF care for the freelance market, which is, as said, mainly the commercials 
market.
Perhaps they're happy enough with just big studio's.
Flame is also not freelance friendly.
But from 0 $ pro software (Resolve+Fusion) to 10K $ (NukeStudio) there's a big 
gap, that can be filled
by TF, and make a lot of compositors happy, and keep using Nuke.
If BM will integrate Resolve with Fusion for round tripping, there will be a 
small migration in that way.


On Thu, Dec 18, 2014 at 8:30 PM, Nathan Rusch 
<[email protected]<mailto:[email protected]>> wrote:
Cloud-based licensing and/or software distribution is a complete no-go for any 
studio working on a lot of major features. The new security requirements that 
have been imposed on vendors by some of the major studios are extremely 
unforgiving. I really hope we don't see VFX software heading exclusively in 
that direction or they will be "innovating" themselves away from most of their 
customers. At the very least, both licensing models must be allowed to coexist.

The only way Adobe software can be used is if you buy enough licenses for them 
to grant you use of a local license server (I think the minimum requirement is 
15 CC licenses).

-Nathan

From: Jose Fernandez de Castro<mailto:[email protected]>
Sent: Thursday, December 18, 2014 10:11 AM
To: Nuke user discussion<mailto:[email protected]>
Subject: Re: [Nuke-users] unimpressed and moving on

I think that the future of software piracy protection is going to be precisely 
the Netflix model, which is to stream the software and run the services off the 
cloud, with local storage and some processing, of course. This is going to 
happen, whether we like it or not, and even Adobe has started testing this with 
Photoshop for chromebooks. Some services, like Nvidia's Grid are already doing 
it for games. Of course software such as Nuke, which is disk space heavy and 
computationally intensive will be a challenge to implement under this model, 
but they might figure it out. Not saying that I love the idea, but it might be 
an alternative to all this licensing issues and might also make software such 
as Nuke more affordable.

On Thu, Dec 18, 2014 at 9:15 AM, Elias Ericsson Rydberg 
<[email protected]<mailto:[email protected]>> 
wrote:

As much as all these annoyances are valid, I do feel the need to play the 
devils advocate here. Nuke wasn't designed for freelancers and  shouldn't be 
treated as such. It was made for use in a studio. So when you bring the 
software on set or out of the house, you'll have to work around that 
limitation. This shouldn't be a surprise, the requirements says it needs a 
server for licensing to work.

On the other hand, TF could be more accommodating in this regard. It's 2014 
now. Maybe offer a license server in the cloud so it's reachable through the 
internet. Let's say you register the MAC-adresses of your computers and the 
server could only serve licenses to those machines. And if you are a studio and 
need to have a license server on site for speed and redundancy. TF could 
potentially offer you to set up your own cloud host that could serve licenses 
on site and to on set operations. Or a hybrid. So if your Internet connection 
goes down, the studio can still be served licenses from the local server. The 
few studios that have multiple locations could potentially have one license 
cloud spread over multiple servers for redundancy and speed.

I can also envision that these license servers could be able to lease licenses 
to the seats and have TF bill you per hour/days/months instead of having a 
fixed number of floating licenses in your pool. This would offer studios to 
quickly scale up from 20 to 100 seats when they land big jobs. And then scale 
back down again when they wrap. If would also be very interesting  if the 
licenses could be leased from your server to external cloud rendering services 
as well. Or lease licenses to freelancers or sub-contractors?

Ultimately it comes down to money of course. But TFs poor treatment of its 
existing customers, in this aspect, isn't defendable. I'd say these licensing 
problems could be solved by technology instead of harrasing phone calls. Adobe 
have rather successfully deployed their cloud licensing model and I'd be 
flattered if The Foundry did the same and built upon some of my ideas above.

TL;DR: Make licensing easy, customizable and reasonably priced and studios and 
freelancers will stay with until death. Piracy is best fougth by providing 
better solutions. eg. Netflix.

Cheers and excuse my ramblings,
Elias Ericsson Rydberg
Answering social issues with technical solutions since 1990

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