AE coordinate system has its origin in the bottom left of the screen. Nuke in the top left. Or in pseudo code: AE.y = height - Nuke.y
Daniel > Am 21.09.2016 um 08:35 schrieb Ron Ganbar <ron...@gmail.com>: > > I would assume the default state of Particular for AE and Particular for Nuke > is not the same. Sounds to me like the z-position is set differently, or the > world transformation is set differently. > Unfortunately, I don't have access to Particular for Nuke. > > > > Ron Ganbar > email: ron...@gmail.com <mailto:ron...@gmail.com> > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ <http://ronganbar.wordpress.com/> > On Tue, Sep 20, 2016 at 11:51 PM, adam jones <adam....@mac.com > <mailto:adam....@mac.com>> wrote: > Hey guys > > I am wanting to use the particular node (not the 3D particular gizmo) and > attache 2D track data to the emitter. > > Problem I am having is that the numbers / data dont seem to dont seem to > match at all (nuke x y to particular x y) > > It works all fine in the AE version tracked x y data from nuke to particular. > > Is there an expression that converts this data over. > > major pain > > regards > -adam > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk > <mailto:Nuke-users@support.thefoundry.co.uk>, http://forums.thefoundry.co.uk/ > <http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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