Damn, i got that mixed up :)
Gesendet: Mittwoch, 21. September 2016 um 08:49 Uhr
Von: "Frank Rueter|OHUfx" <fr...@ohufx.com>
An: nuke-users@support.thefoundry.co.uk
Betreff: Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular
Von: "Frank Rueter|OHUfx" <fr...@ohufx.com>
An: nuke-users@support.thefoundry.co.uk
Betreff: Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular
Nuke's origin is bottom left though
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On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
AE coordinate system has its origin in the bottom left of the screen. Nuke in the top left.Or in pseudo code: AE.y = height - Nuke.yDanielAm 21.09.2016 um 08:35 schrieb Ron Ganbar <ron...@gmail.com>:I would assume the default state of Particular for AE and Particular for Nuke is not the same. Sounds to me like the z-position is set differently, or the world transformation is set differently.Unfortunately, I don't have access to Particular for Nuke._______________________________________________On Tue, Sep 20, 2016 at 11:51 PM, adam jones <adam....@mac.com> wrote:Hey guysI am wanting to use the particular node (not the 3D particular gizmo) and attache 2D track data to the emitter.
Problem I am having is that the numbers / data dont seem to dont seem to match at all (nuke x y to particular x y)It works all fine in the AE version tracked x y data from nuke to particular.
Is there an _expression_ that converts this data over.major painregards-adam
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