Anshul

The quick answer is this:

1) Put UV's on your eyeball geo (before deformers), and then export as either 
alembic or an obj sequence from Maya to nuke

2) project your Photoshop art onto this geo and render thru scan line renderer

Unfortunately many variables can compromise this, all of which you'll need to 
know in order to carry it out successfully. Too many to put in a text thread...

Hope this helps getting you started. It's more complex than it seems

Ari
Blue Sky






Sent from my iPhone

> On Dec 6, 2016, at 12:51 PM, anshul anshul <anshul_e...@yahoo.com> wrote:
> 
> Hi folks,
> I am doing one shot where we have extreme close up for eye with furri 
> creature.
> We have reached to one level in Maya. Now we are trying our luck puush in 
> Photoshop. painting finer details. 
> So now is it possible to project our single frame render from photoshop on 
> moving/deforming (face  expression) in nuke. 
> Thanks a ton
> Anshul
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to