Yes I do dislike the fact that I'm essentially blindly applying data to 
potentially a very small region of the UV's as well as the double filtering... 
which always requires an in-efficiently high res unwrap.

On the other hand... I don't find it that easy to "see" where to paint on some 
models with an unwrapped wireframe. And your painting a warped version which is 
not very intuitive. is this a non-issue for you ?

Ari



Sent from my iPhone

> On Dec 6, 2016, at 9:05 PM, Frank Rueter | OHUfx <[email protected]> wrote:
> 
> This introduces a couple of filter hits though.
> The Project3D step in your example does nothing but line up the image to the 
> geo, which you can do with  a Transform node as well which should concatenate 
> with the STMap node and thus only hit the image once.
> Even better, if you bring a reference render (i.e. wire frame of UV layout) 
> into Photoshop you can place the image exactly where it should be rather than 
> fixing something in Nuke that you can avoid in the first place.
> 
> 
>> On 7/12/16 2:54 PM, Ari Rubenstein wrote:
>> In order to essentially 'draw' in Photoshop over a frame of your 
>> animation... then 'camera project' it onto the geo and have it 'stick' .. 
>> you'll need to do the following (Frank may know other ways, but this is what 
>> I do):
>> 
>> - camera project with 'project3D' node onto geo w/ UVs 
>> 
>> - unwrap UVs with scanline renderer set to UV
>> 
>> - place same geo below unwrapped UV rendered map and input directly into 
>> this readGeo node
>> 
>> - render this from the shot camera via another scan line renderer 
>> 
>> ------
>> 
>> This is the only way I know how to draw on a given frame in 2D, then project 
>> it onto geo and have it stick exactly as it's drawn
>> 
>> Is there a simpler method? At Blue Sky I wrapped this up into a tool called 
>> GeoPaint, love to evolve it if possible cause caching sometimes creates 
>> issues depending on what's upstream 
>> 
>> Ari
>> 
>> 
>> 
>> Sent from my iPhone
>> 
>> On Dec 6, 2016, at 8:41 PM, anshul anshul <[email protected]> wrote:
>> 
>>> Hi frank, Ari,
>>> When I started this, I start this with UV pass using stmap only but as soon 
>>> as I give map/Photoshop work this converts into horizontal lines. Then I 
>>> thought I should project texture from camera but when I do that coz char 
>>> has expression/deformations  textures slides 
>>> 
>>> @ari can you pls tell me which projection methods you are talking about coz 
>>> if do normal projection texture slides. 
>>> I also thought using  UV pass will solve issues but the minute I attach 
>>> artwork its converted into lines but good things lines hold on geo. 
>>> 
>>> Thanks 
>>> Anshul
>>> 
>>> 
>>> On Wed, 7 Dec, 2016 at 2:39, Frank Rueter|OHUfx
>>> <[email protected]> wrote:
>>> If you use UVs there is no need to project anything ;)
>>> Also, keep in mind that an obj sequence will not give you motion blur in 
>>> Nuke as there is no sub frame information.
>>> 
>>> Alternatively you could render a UV pass to map your still frame on via 
>>> STMap, along with a matte pas to mask the result properly (i.e. eyelids, 
>>> fur in front of the eye etc).
>>> 
>>> 
>>> 
>>>> On 7/12/16 7:23 AM, Ari Rubenstein wrote:
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
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