>>but as soon as I give map/Photoshop work this converts into horizontal lines Sounds like either the rendered UVs aren't correct, your artwork is not positioned correctly before the STMap or the STMap isn't set up properly.
Can you share a test frame of the UV pass?

On 7/12/16 2:41 PM, anshul anshul wrote:
Hi frank, Ari,
When I started this, I start this with UV pass using stmap only but as soon as I give map/Photoshop work this converts into horizontal lines. Then I thought I should project texture from camera but when I do that coz char has expression/deformations textures slides

@ari can you pls tell me which projection methods you are talking about coz if do normal projection texture slides. I also thought using UV pass will solve issues but the minute I attach artwork its converted into lines but good things lines hold on geo.

Thanks
Anshul


    On Wed, 7 Dec, 2016 at 2:39, Frank Rueter|OHUfx
    <[email protected]> wrote:

    If you use UVs there is no need to project anything ;)
    Also, keep in mind that an obj sequence will not give you motion
    blur in Nuke as there is no sub frame information.

    Alternatively you could render a UV pass to map your still frame
    on via STMap, along with a matte pas to mask the result properly
    (i.e. eyelids, fur in front of the eye etc).



    On 7/12/16 7:23 AM, Ari Rubenstein wrote:


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