Jim Grisanzio wrote:

> Darren.Reed at Sun.COM wrote:
>
> ....
>
>> There have been lots of ideas and rationales about what is
>> good or bad, and when someone said "shark" (specifically
>> those that eat pengiuns), my thoughts turned to "killer whale",
>> also known as the "orca" - but I digress.
>>
>> What's needed next isn't more +1's or text but graphics.
>
>
>
> Actually, we do need text. And ideally, the text should come first. 
> You can't separate text from graphics, or at the very least they go 
> together. A graphic expresses the essence of an idea articulated in 
> text, and the text supports the graphic. I offered some text 
> suggestions earlier in this thread, and I'd welcome your feedback. 
> Also, I've worked with many graphic designers, illustrators, 
> photographers, and editors over the years, and I've never met one who 
> would produce a piece of art without knowing the issue and seeing it 
> written in text or at least talking to the writer.


Some of this thread has been so ... frustrating for me to read that
I've reached a point where I just want this to be "over with" and this
train of thoughts leaks a lot into comments I've made.


>> What we need are some people to get together with some
>> ideas for a mascot/logo and create graphics.  
>
>
>
> Based on what message? And do you have consensus for those ideas? And 
> is any of this expressed in text? What is the culture of the community 
> you are trying to capture in a piece of art (logo or mascot)? Is it 
> the user community? The kernel community? A partner community? A 
> customer community? Have you considered all the legal and trademark 
> issues? The cultural issues?
>
>
>> This requires
>> talent of a different kind than with what is usually associated
>> with open source projects.  In the interest of achieving
>> good results here, it may be required to offer some sort of
>> consideration in return for the work performed - that again
>> is outside the bounds of what this mailing list can do and
>> must go back to the OGB.
>
>
>
> Are you talking about engaging a professional illustrator or designer? 
> The OGB has no budget to do this, and the pros are not cheap. Sun 
> would have to pay for this work, and that would have to come from 
> OpenSolaris Engineering or OpenSolaris Marketing. Most likely from 
> marketing. And you will find those people right here on this list.


That will help.


> Also, if you want to hire a pro, what would your instructions to the 
> illustrator be? Do you have some illustrators in mind that we could 
> contact? Can you post some links to their work?


I don't have any suggestions on who the illustrators should be,
I just recognise that it isn't likely anyone inside a community that
is predominately made up of those engaged in the development
of opensolaris is likely to be as capable in this area.


>> Additionally, to ensure the effort is bounded, we need to
>> set out an end date, such as the 31st of August, 2007 (or
>> even longer.)  
>
>
>
> I don't support the creation of a deadline when we haven't even had 
> the conversation, and no one can even express the message we are 
> trying to illustrate.


Sure, the expression of a date was just to give the sense that
this shouldn't go on forever - especially when someone chimed
in that this discussion had been going on for *3* years.


>> Of course if you know someone who has the
>> required talent and can churn this out in a week or two,
>> great, but I think that's a bit too unrealistic, same as
>> expecting to find the solution in email.
>
>
>
> Of course, artists and illustrators don't churn stuff out. And we are 
> not trying to find a final solution in email. We are simply exploring 
> the issue in an open discussion. That's absolutely realistic and it's 
> absolutely the correct thing to do.


Yes, I agree completely.


>> As a proof of concept for a mascot, I'm guessing it would
>> be useful to have the symbol/character/whatever portrayed
>> in two different scenarios/themes.
>
>
> Pick one. A symbol? A character? Or whatever? And what two different 
> scenarios and what two themes are you talking about? And just two? 
> What about the drafts before final production?


I was just guessing, I wasn't claiming to know the correct thing to
have here with any certainty.

Darren


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