At 17:38 -0500 1/15/04, Doug Meerschaert wrote:
Damian wrote:

Bastion. Torn Asunder. Hmm, looking at it the entire text is Open Content too.

Ooh, spiffy. That's definitely on the list "to pick up", then.

But, based on their advertisements, it's not what I need. Has anyone done a HP replacement system?

How much do you wanna replace? Ken Hood's Grim-n-gritty rules still call them hit points, but they're based on size, not level, and there are consequences to getting hurt. Lot's of other changes, too--it's pretty much a whole new system, where even high-level warriors can be felled by a single good blow, and they'll be hurting if they aren't . Oh, and a dragon might have hundreds or thousands of hps, but characters probably don't have the heavy-damage capabilities of D&D3E. I don't remember how it dealt with hit-location.
--
woodelf <*>
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The Laws of Anime <http://www.abcb.com/laws/index.htm>:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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