From: "Doug Meerschaert" <[EMAIL PROTECTED]>

> woodelf wrote:
>
> > How much do you wanna replace?
>
> Essentially the whole shebang.  For compatability I want to leave
> "damage" the same, but instead of having players subtract the damage
> from their HP total, I want them to write down "light injury arm",
> "serious injury torso", or as much more or little detail as they want.
> Having 100 or 10 hp doens't really make all that much difference from a
> pure roleplaying perspective, but I figure that specific injuries would.

Unless you are thinking of recording Location HP for all your players on your own 
private
sheet you are going to need a system that converts "damage" into: light, serious, 
critical
or deadly injuries. In my clubs LARP rules we have location damage similar to this 
that is
pre-decided and put onto sealed cards (called casualty cards) but for you to keep the
damage element I would say that you would be better off with a table with damage on one
axis and origional HP on the other axis, and light, serious etc in the table body. That
way characters with lots of HP could be harder to damage and only take light injuries 
from
things that would kill characters with few HP.

If you playtest the table against the standard rules running a few combats until people
are killed or reduced to -10 HP then you should be able to get the right sort of ranges
for the table.

If you do use specific injuries then you also need to add rules for called shots to
individual parts of the body, as well as a random hit rule for people that don't care
where they hit their opponent. Modifying the AC of the location depending on its size
seems fairly logical.

I don't know where you plan to stop with the locations. I would like to use the 
location
side of things (probably with standard Locaton HP) for monsters with location related
weapons, like beholders or giant scorpions. An obvious way to deal with a beholder if 
you
met one would be to shoot lots of arrows at the anti-magic eye so that spells could be
used against the creature.
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