Doug Meerschaert wrote:
 
> For an established game like Shadowrun, GURPS, or the like, you're probably
> right.  But for a game who's setting/story is stronger than its rules (White
> Wolf, Macross/Robotech) I would think the positive reaction from being "like
> D&D" outweighs the problem with "being different."

Well the being like D&D [or actually Paladium] was what made the
Robotech RPG so 
unplayable.

If you start modifying the system to cope then all you may be retaining
are a 
few core concepts and people are going to have most off the work to
adapt to 
the new d20 game that they would have to a new game with out the
inherant 
separation there is in the knowledge that it is a new game.

Adam
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