>From: "Brad Thompson" <[EMAIL PROTECTED]>
>Those who don't like the mechanics also fall into three camps -
>the 'flat randomizers', the 'exponential randomizers' and the
>'skills-based'.
<snip>
>The entire d20 system
>could be retro-fitted with a simple mathematically generated
>cross-reference
>table of old DCs to new DCs (I can supply the basic formulae if you are
>interested).
I'd be interested in having a look at those. I won't include the remainder
of the post for the sake but I agree with you in the main. I had tried to
convey this early but you managed to do so more eloquently. I have a
question regarding:
>The class vs. skill system is also easy to retrofit,
>despite
>the complication that you can't describe the effects of experience. What
>you CAN do is create a new experience table (per Dancey) for your
>'universal' class, in which Levels are scaled directly to individual
>Feats
>and Skill points.
When did this change? I was under the assumption that messing with the
experience was a distinct no-no. Does that only apply to the standard
class/level structure?
Sedge
io Spam, jail Shub-niggurath
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