>From: "Brad Thompson" <[EMAIL PROTECTED]>
>Those who don't like the mechanics  also fall into three camps -
>the 'flat randomizers', the 'exponential randomizers' and the
>'skills-based'.
<snip>

>The entire d20 system
>could be retro-fitted with a simple mathematically generated 
>cross-reference
>table of old DCs to new DCs (I can supply the basic formulae if you are
>interested).

I'd be interested in having a look at those. I won't include the remainder 
of the post for the sake but I agree with you in the main. I had tried to 
convey this early but you managed to do so more eloquently. I have a 
question regarding:

>The class vs. skill system is also easy to retrofit,
>despite
>the complication that you can't describe the effects of experience. What
>you CAN do is create a new experience table (per Dancey) for your
>'universal' class, in which Levels are scaled directly to individual
>Feats
>and Skill points.

When did this change? I was under the assumption that messing with the 
experience was a distinct no-no. Does that only apply to the standard 
class/level structure?

Sedge




io Spam, jail Shub-niggurath

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