> I'd be interested in having a look at those. I won't include the
> remainder
> of the post for the sake but I agree with you in the main. I had tried to
> convey this early but you managed to do so more eloquently. I have a
> question regarding:

Here is a great web site to get you started on the mechanics of shadowrun
(http://www.pvv.ntnu.no/~bcd/SR/dicerollcalc.html).  The calculations used
in that program are fairly straightforward as long as you have a calculator
that will do factorials (like Excel).  I'll put something together and mail
it to you.

> When did this change? I was under the assumption that messing with the
> experience was a distinct no-no. Does that only apply to the standard
> class/level structure?

A few weeks ago Ryan clarified a question by saying that it would be Ok to
create a new experience table for a class so long as you didn't describe the
process of applying experience points to a character.  You couldn't say what
the table was for, or really even leave a comment about it (it would just
have to be an orphan table sitting there all alone).  You can also describe
the skill points, feats, and special abilities a class possesses at a
specific level.  So, if you make the amount of experience per level go way
down, and correspondingly reduce the number of feats, abilities, and skill
points per level, you will have a skill point-like system which is still
based on experience.

If this was too much of a kluge, then you could build an OGL document which
carefully detailed how to create a character and what the effects of
experience were (in terms relevant to your setting), and include it as a
'supplemental' work with your d20 book.

-Brad

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