Justin Bacon wrote:
*****
Corey Reid wrote:

> Pulled three non-fantasy games out of my butt and slapped them down. The
> point is, are games like RIFTS or VAMPIRE (or whatever) making enough
money
> to interest WotC? I don't know, but I imagine that if they are then part
of
> the whole OGF experiment is hoping to come up with D20 systems to compete
> with those games.
*****
If they aren't then WotC isn't going to have any interest in the RPG market
--
because those are the biggest sellers behind D&D.

My point was (and is) that describing the RPG industry as a "fantasy ghetto"
just isn't the case. In fact, most of the successful games in the industry
*aren't* fantasy games for the very simple reason that nobody can compete
with
D&D. Any resources you put into a D&Dish game are going to be better spent
on
giving caviar to your pet dog.
***********

My dog hates caviar, but thanks for the advice. The question is, and in my
mind always has been, what percent of the RPG market is owned by non-fantasy
games? The fact that a game is "successful" is less important than it's
relative success compared to D&D and other fantasy games, for this point.

As I said, I don't know the state of the RPG industry, and if my terminology
offends then I apologize. It certainly seems to me that fantasy remains far
and away the primary driver of the industry, based on a purely unscientific
look at bookshelves and gaming stores.

This seems like a pretty semantic argument, since you agree with my actual
point, which is that IF non-fantasy games are proving successful then the
OGF is possibly a means for WotC to generate a rules set they can apply to
all sorts of genres.
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