Corey Reid wrote:

> I imagine the WotC boffins are watching to see if RPGs can seriously break
> out of the D&D "Fantasy Ghetto" -- which arguably they have not yet,
> Champions, Alternity and Cthuluh notwithstanding -- and may have as their
> ultimate goal a Player's Handbook that applies to any and all genres.

Your choice of Champions, Alternity, and Cthulhu as "notwithstanding" examples
is, IMO, bizarre. None of those are particularly successful games when
compared to D&D. OTOH, if you look at games like RIFTS and VAMPIRE (which are
some of the only games which come even close to touching D&D's ankles) you
find that there is no "fantasy ghetto".

If you're going to go down to a Champions or Cthulhu sales level, then there
are all sorts of games out there which break out of this "D&D fantasy ghetto".
HEAVY GEAR, MECHWARRIOR, LEGEND OF THE FIVE RINGS, STAR TREK, STAR WARS, the
list goes on and on.

Justin Bacon
[EMAIL PROTECTED]

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