And if I may add to this Clark, I STRONGLY recommend that anyone taking part in this disucssion spend some time at http://www.uspto.gov/ and you'll quickly see how copyright and trademarks work as well as what one would consider having copyright for (specific text on a page laid out in a particular manner ) vs a trademark (the word Vortigem) which BTW one could, in theory, try to trademark so don't laugh at the concept.  (Although I would consult my lawyer before spending time and money trying to lay claim to a trademark one may not get registered.)

As a point of interest the following are registered Trademarks:

King Arthur
Odin
Zeus
Stonehenge
Excalibur
Fey
Cauldron
Shaman

*Not suggesting what TMs you can or can't use. See above. Just proving a point about trademarking historical words


At 03:40 PM 9/25/2000, you wrote:
Pierre-

I think you might have missed the point a little on
this. This is not my copyright notice, it is the
required Product Identity and Open Game Content
designation required by the licenses. Obviously, I
copyright the whole work. (Needless to say, the
derivative parts, like in any derivative work, cant be
copyrighted by me but you still (c) the whole thing).

I understand Vortigern has a historical basis for the
name, but I have to designate it as Product Identity
or it becomes open. There is a difference between
something that is copyrightable and something that can
be designated as open content. I'm not as you jokingly
claim, trying to hog up all historical names. I am
just designating the name as Product Identity as it is
an expression of a particular character in my work.

As for "original" traps, I am referring to the
specific description of them in game terms. As a
practical matter, they arent really new traps, just
newly described in 3E terms. By making them open
content I am allowing anyone to use them without fear
of some copyright issues. Just like people can use
Shandril's sword or the candle of defiling--two magic
items I created for this product and thus "original"
to this volume.

Dont forget, this is the part required by the license,
not by copyright law. Dont mix the two.

If you are interested, here is the copyright notice
from Crucible:

�2000 Clark Peterson and Bill Webb, Necromancer Games,
Inc. All rights reserved. Reproduction without the
written permission of the publisher is expressly
forbidden. Necromancer Games, Necromancer Games, Inc.
and the Necromancer Games logo, The Crucible of Freya,
The Wizard�s Amulet, Rappan Athuk, The Dungeon of
Graves and Bard�s Gate are trademarks of Necromancer
Games, Inc. All rights reserved. All characters,
names, places, items, art and text herein are
copyrighted by Necromancer Games, Inc. �D20 System�
and the D20 System logo are trademarks owned by
Wizards of the Coast and are used under the terms of
the D20 Trademark License contained in the Appendix.
The mention of or reference to any company or product
in these pages is not a challenge to the trademark or
copyright concerned. Dungeons and Dragons� and Wizards
of the Coast� are trademarks of Wizards of the Coast,
and are used in accordance with the Open Game and D20
Trademark Licenses contained in the Appendix.

Clark


=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"

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