Actually, trademarking every name, character, town, whatever can get to be
horrendously expensive. Each trademark will set you back around $350. If we
use Clark's example that would be.... $5250. (I stopped at 15 items) While a
drop in the bucket for a company like WoTC or WW, it's a death knell for us
small guys. (Now imagine doing the same for *every* new NPC, town, etc.)

I like Clark's way a lot better.

Hyrum.
OtherWorld Creations
http://www.otherworlds.cx

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of John Ughrin
Sent: Monday, September 25, 2000 5:09 PM
To: [EMAIL PROTECTED]
Subject: RE: [Open_Gaming] Crucible of Freya Legal Text




| -----Original Message-----
| From: [EMAIL PROTECTED]
| [mailto:[EMAIL PROTECTED]]On Behalf Of Brad Thompson
| Sent: Monday, September 25, 2000 5:27 PM
| To: [EMAIL PROTECTED]
| Subject: RE: [Open_Gaming] Crucible of Freya Legal Text
<snip>

| Actually, Section 1(e) doesn't require that you list all items
| that are PI,
| it only describes the kinds of things that can be PI.  You don't have to
| list them in your license.  That is certainly one way of doing it, but it
| spawns the kinds of arguments you're seeing now.  If you simply mark the
| text and describe what the rules for interpreting the markings
| are, there is
| little doubt that you are referring to a the specific incarnation of
| Vortigern you describe, and not all incarnations that bear that name.

This is why I'm not sure we need PI and the related clauses at all. If I
have to specify what content is open, doesn't all the other content still
fall under the good graces of my copyright? If you don't want JoJo the
Dancing Bear's name to become OGC, don't mark it as such, trademark it and
voila. I suppose we could define PI within the license just to avoid NOGC as
an acronym, but AFAICT this is opening up more worm-cans than its closing.

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