The P.I indicates the name as associated with the statblock/whatever.
Thus you cannot create a derivative work and have Vortigern with the
exact same stat block. Certainly you could use the names. But you can't
create a work derived from Crucible and then make use of those names or
places.
Mathew Gray wrote:
> ". . . the character and creature names Shandril, Corian,
> Tavik, Vortigern, Talon, Baran, Lauriel, Arlen and
> Eralion . . ."
>
> Vortigern is a famous historical name. Talon is the name
> of one of my favorite NPC rangers. 99% sure I played with
> Lauriel in an adventure when I was in High School. Arlen
> is a town from a FOX TV show.
>
> Hehe.
>
> Can you mark these as PI? Can you take action against
> anyone using the names? I think that you could make a case
> for a number of the places, as well as the history and
> background of the creatures/characters. But the names?
>
> "Designation of Open Game Content: The following
> material is hereby designated as Open Game Content and
> may be Used pursuant to the terms of the Open Game
> License: all creature, character, item, spell, town,
> deity and trap �stat blocks� and their accompanying
> names, including the stat blocks and names of any such
> creatures, characters, items, spells, towns, deities
> and traps original to this adventure module, except
> for those specifically designated as Product Identity,
> above."
>
> Unlike Pierre I see no problem at all with traps used in
> this sense. It appears clear the distinction you are
> making for OGC purposes, and unless you wholly ripped off
> a comercially published trap, you're fine to OGC it.
> -------------
> For more information, please link to www.opengamingfoundation.org
-------------
For more information, please link to www.opengamingfoundation.org