> Is it possible to have material that is not convered by the OGL in a
product
> / work that contains OGL'd content?  Does it matter if the work is
> "predominantly" OGL or not?

Yes, of course.

I don't understand the question.  Three Days to Kill, for example, has
perhaps 10% of its content as OGL material.  The rest is not Open Game
Content.

Ryan


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