> Ryan S. Dancey > > > Is it possible to have material that is not convered by the OGL in a > product > > / work that contains OGL'd content? Does it matter if the work is > > "predominantly" OGL or not? > > Yes, of course. > > I don't understand the question. Three Days to Kill, for example, has > perhaps 10% of its content as OGL material. The rest is not Open Game > Content. He means entirely outside the scope of the OGL. Meaning he doesn't have to abide by the trademark or other restrictions in the material that is merely bundled with but not actually part of the OGL work. I thought the entire 'product' 3D2K was covered by the OGL, even though only about 10% of it was OGC. Or am I mistaken? -Brad ------------- For more information, please link to www.opengamingfoundation.org
- [Open_Gaming] Mixed Works? Doug Meerschaert
- RE: [Open_Gaming] Mixed Works? Brad Thompson
- RE: [Open_Gaming] Mixed Works? Doug Meerschaert
- RE: [Open_Gaming] Mixed Works? Brad Thompson
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- Re: [Open_Gaming] Mixed Works? Doug Meerschaert
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- Re: [Open_Gaming] Mixed Works? John J. Kaufman
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- Re: [Open_Gaming] Mixed Works? Brad Thompson
- Re: [Open_Gaming] Mixed Works? John Nephew
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- RE: [Open_Gaming] Mixed Works? Jaimi McEntire
- RE: [Open_Gaming] Mixed Works? J. Michael Looney
- Re: [Open_Gaming] Mixed Works? Doug Meerschaert
- Re: [Open_Gaming] Mixed Works? Will Hindmarch
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- RE: [Open_Gaming] Mixed Works? Brad Thompson
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- Re: [Open_Gaming] Mixed Works? Justin Bacon
