I think it is ridiculous to consider those that spend inordinate amount of time playing these games as your "core" group. In fact I would venture that those that impact the industry the most are much more balanced than the "gamers" you describe above. Gaming is a hobby. Some people become very involved in their hobby (for the record gaming every night...or pursuing any hobby everyday is WAY over the top) but by in large a hobby is just that something we devote a fair but reasonable amount of time. The focus of any company should and must be on the majority of their target audience.(which is not the "5 nights" a week variety.)
Agreed. Those that show an increased interest in Sci-Fi/Fantasy genre tend to be more "open" to the concept of gaming. Interesting observation that those that don't game were (according to you) spending their time drinking. Not a really fair observation which smacks of an unconstructive stereotype.
I am not sure that "engineering/computer science" is an accurate or helpful category. In my present gaming group it is pretty evenly split between "the arts" and " science" and not all the science group falls into the above category. (i.e. one is a biologist)
Again a propensity to quote rules does not relate to buying power. All serious players (once they become serious) own rule books and buy supplements.(whether male or female) Your above statements (as well as others) dance around the issue and present essentially baseless and somewhat sexist stereotypes.
All the above highlights the problem with a discussion of this type. We all bring our various unsubstantiated views and these types of positions have driven the gaming industry over the past few years. The solution needs to be long term and thoughtful. a) Design well balanced supplements and corebooks. b) Monitor sales and identify sales trends. c) Establish a wide playtest base. d) React to the established data and not to preconceived notions. Not a quick fix for sure but it is Marketing 101 and generally produces level results.
Trevor
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Title: RE: [Open_Gaming] Re: [ogf-d20-l] Unorthodox D20 modules
- [Open_Gaming] Re: [ogf-d20-l] Unorthodox... Max Skibinsky
- Re: [Open_Gaming] Re: [ogf-d20-l] U... Neil Carr
- Re: [Open_Gaming] Re: [ogf-d20-l] U... Margaret C Vining
- RE: [Open_Gaming] Re: [ogf-d20-l] U... William Olander
- RE: [Open_Gaming] Re: [ogf-d20-... Trevor Romkey
- RE: [Open_Gaming] Re: [ogf-d20-l] U... William Olander
- Re: [Open_Gaming] Re: [ogf-d20-l] U... Trevor Romkey
- [Open_Gaming] d20 Alienation Mark \"Tipop\" Williams
