> Mark "Tipop" Williams > > On looking over the D20 system, it seems to me that it could be made > into a classless system. It says that you cannot change the > definition of a > class... but there's nothing there that says you have to USE classes. It would be next to impossible to remove classes and not make up new rules for advancement (which is the big no-no under the D20 STL). However, you could sum up in one sentence that all characters are of the 'Hero' or 'Adventurer' or even 'Everyman' class and then define everything under those terms. Drop the d20 STL and you can do whatever you like with the D20 System rules. -Brad ------------- For more information, please link to www.opengamingfoundation.org
- RE: [Open_Gaming] The real difference be... Brad Thompson
- Re: [Open_Gaming] The real difference be... Infinite Possibilities
- Re: [Open_Gaming] The real difference be... Infinite Possibilities
- Re: [Open_Gaming] The real difference be... Adam Dray
- Re: [Open_Gaming] The real differen... Infinite Possibilities
- Re: [Open_Gaming] The real difference be... Mark \"Tipop\" Williams
- Re: [Open_Gaming] The real difference be... Korath
- Re: [Open_Gaming] The real differen... Mark \"Tipop\" Williams
- Re: [Open_Gaming] The real difference be... Damian Smart
- Re: [Open_Gaming] The real differen... Mark \"Tipop\" Williams
- Re: [Open_Gaming] The real difference be... Brad Thompson
- Re: [Open_Gaming] The real differen... Mark \"Tipop\" Williams
- Re: [Open_Gaming] The real differen... Ryan S. Dancey
- RE: [Open_Gaming] The real difference be... Brad Thompson
- Re: [Open_Gaming] The real differen... Infinite Possibilities
- Re: [Open_Gaming] The real difference be... Ryan S. Dancey
- Re: [Open_Gaming] The real difference be... RazerD
- Re: [Open_Gaming] The real difference be... RazerD
- Re: [Open_Gaming] The real differen... Aaron Smalley
- Re: [Open_Gaming] The real difference be... Nicholas H.M. Caldwell
